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Roblox is one of the few places where items really trade, and that changes the listing: a classic Limited can be delivered by a trade while your account stays yours. UGC limiteds trade the same way with thinner history. Pets, fruits and plants inside experiences trade only inside their game. Say which of the three you are selling before anything else.
Every order here runs through SmurfGuard escrow, in the same five steps:
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The commission is 0%: you receive exactly the price you set — not the price minus a percentage, not the price minus a transaction fee, not the price minus a withdrawal charge. There is no listing fee, no monthly fee and no seller rank that unlocks a better rate later. The hold is not a fee either: it is what makes a buyer willing to pay a stranger before receiving anything, and it is released the moment the warranty window closes.
Every new listing goes through moderation before it reaches the storefront. The check is about the listing being accurate — the details above, stated plainly — not about you proving anything.
Your store carries a rank badge — New, Rising, Top or Elite — computed from confirmed sales, rating and reviews, and recomputed after every sale and every review. It changes nothing about the fee, the hold or the warranty: it is what buyers see next to your name on every listing, and one of the ways they can sort a shelf. The thresholds are public: seller ranks.
Trading requires Premium on both sides. Without it the item can only be sold with the account.
Yes — describe the exact variant; the pet is delivered by the in-game trade after the buyer pays into escrow.
It is the anchor. Demand, serial, copy count and projection move the real price up or down from it.
Escrow on payment, your trade on the order page, the buyer's confirmation, then hold until the warranty ends and your balance. 0% commission.