O co zamawiający boosting w Overwatch 2 pytają najpierw, jak przebiega zlecenie od płatności do wypłaty, jak je wycenić i gdzie naprawdę leży ryzyko. Escrow przy każdym zamówieniu; dostajesz dokładnie ustaloną cenę.
Overwatch 2 boosting is rank by role — tank, damage, support are separate ladders and separate prices — plus placement runs and duo queue. Piloted runs carry the account-sharing risk; duo carries none of it. Region and platform decide the buyer pool.
Every order here runs through SmurfGuard escrow, in the same five steps:
Aktualne ceny kont Overwatch 2 →
The commission is 0%: you receive exactly the price you set — not the price minus a percentage, not the price minus a transaction fee, not the price minus a withdrawal charge. There is no listing fee, no monthly fee and no seller rank that unlocks a better rate later. The hold is not a fee either: it is what makes a buyer willing to pay a stranger before receiving anything, and it is released the moment the warranty window closes.
Every new listing goes through moderation before it reaches the storefront. The check is about the listing being accurate — the details above, stated plainly — not about you proving anything.
Your store carries a rank badge — New, Rising, Top or Elite — computed from confirmed sales, rating and reviews, and recomputed after every sale and every review. It changes nothing about the fee, the hold or the warranty: it is what buyers see next to your name on every listing, and one of the ways they can sort a shelf. The thresholds are public: seller ranks.
Yes. Each role is its own ladder, and a support climb is not a damage climb.
Only for piloted orders — it arrives on the order page after payment.
A screenshot of the career profile with the BattleTag visible.
Escrow on payment, your run, delivery marked and confirmed, hold until the warranty ends, then your balance. 0% commission.