Что заказчики буст WoW спрашивают первым, как идёт заказ от оплаты до выплаты, как считать цену и где на самом деле риск. Эскроу на каждом заказе; вы получаете ровно названную цену.
WoW boosting is carries, not rank: Mythic+ keys, raid clears and achievements, arena rating, and leveling. Most of it is self-play — the buyer is in the group — which is why it carries little of the account-sharing risk, and why the listing is about the group as much as about you. Region, faction and the current tier decide everything.
Every order here runs through SmurfGuard escrow, in the same five steps:
Оценить предмет WoW до того, как назначить цену →
The commission is 0%: you receive exactly the price you set — not the price minus a percentage, not the price minus a transaction fee, not the price minus a withdrawal charge. There is no listing fee, no monthly fee and no seller rank that unlocks a better rate later. The hold is not a fee either: it is what makes a buyer willing to pay a stranger before receiving anything, and it is released the moment the warranty window closes.
Every new listing goes through moderation before it reaches the storefront. The check is about the listing being accurate — the details above, stated plainly — not about you proving anything.
Your store carries a rank badge — New, Rising, Top or Elite — computed from confirmed sales, rating and reviews, and recomputed after every sale and every review. It changes nothing about the fee, the hold or the warranty: it is what buyers see next to your name on every listing, and one of the ways they can sort a shelf. The thresholds are public: seller ranks.
Only for piloted orders, which are the minority in WoW. Self-play carries need only their character name.
Raider.IO, warcraftlogs, an arena rating — whatever the service is.
One seller account lists and delivers; how the group splits the money is the group's business.
Escrow on payment, your run, delivery marked and confirmed, hold until the warranty ends, then your balance. 0% commission.