What buyers of TFT rank boosts ask first, how an order runs from payment to payout, how to price a run, and where the risk actually sits. Escrow on every order; you receive exactly the price you set.
TFT boosting is piloted rank climbs on the buyer's account — there is no duo queue to speak of — and placement runs at set start. The ladder is the price list, and the set matters: a booster's rank in the previous set proves less than a current-set profile. Server decides the buyer pool.
Every order here runs through SmurfGuard escrow, in the same five steps:
The commission is 0%: you receive exactly the price you set — not the price minus a percentage, not the price minus a transaction fee, not the price minus a withdrawal charge. There is no listing fee, no monthly fee and no seller rank that unlocks a better rate later. The hold is not a fee either: it is what makes a buyer willing to pay a stranger before receiving anything, and it is released the moment the warranty window closes.
Every new listing goes through moderation before it reaches the storefront. The check is about the listing being accurate — the details above, stated plainly — not about you proving anything.
Your store carries a rank badge — New, Rising, Top or Elite — computed from confirmed sales, rating and reviews, and recomputed after every sale and every review. It changes nothing about the fee, the hold or the warranty: it is what buyers see next to your name on every listing, and one of the ways they can sort a shelf. The thresholds are public: seller ranks.
Not in practice — it is a solo ladder. TFT boosting is piloted.
Yes, for every order — it arrives on the order page after payment, never before.
A current-set public profile or screenshot with the summoner name.
Escrow on payment, your run, delivery marked and confirmed, hold until the warranty ends, then your balance. 0% commission.