Albion Online silver is sold per unit: you name the price of one unit, how many you have and the smallest order you take. Escrow on every order; you receive exactly the price you set.
Albion silver is priced per million, per server — West, East and Europe are separate economies and silver cannot cross between them. A listing here is per unit: one million, with a stock and a minimum order. Nothing about the listing needs your character; buyers of silver want the server, the rate and the meeting.
Every order here runs through SmurfGuard escrow, in the same five steps:
Estimate a Albion Online item before you price it → · Live Albion Online account prices →
The commission is 0%: you receive exactly the price you set — not the price minus a percentage, not the price minus a transaction fee, not the price minus a withdrawal charge. There is no listing fee, no monthly fee and no seller rank that unlocks a better rate later. The hold is not a fee either: it is what makes a buyer willing to pay a stranger before receiving anything, and it is released the moment the warranty window closes.
Every new listing goes through moderation before it reaches the storefront. The check is about the listing being accurate — the details above, stated plainly — not about you proving anything.
Your store carries a rank badge — New, Rising, Top or Elite — computed from confirmed sales, rating and reviews, and recomputed after every sale and every review. It changes nothing about the fee, the hold or the warranty: it is what buyers see next to your name on every listing, and one of the ways they can sort a shelf. The thresholds are public: seller ranks.
Per million, on the server you name; you set the stock and the minimum order.
No. One listing per server.
For the meeting, yes — a safe city. The cash price is one number per server.
Escrow on payment, your trade in game, the buyer's confirmation, hold until the warranty ends, then your balance. 0% commission.