pages.sgCoachingLead
LoL coaching is the biggest coaching market in gaming, and buyers know exactly what they want: a coach at least two tiers above them, on their role, who can watch a live game or a replay and say what to change. A listing that names the role, the peak rank and the session format sells; a generic “I coach all roles” listing competes with a thousand others.
Every order here runs through SmurfGuard escrow, in the same five steps:
pages.sgEstimateLink · pages.sgValueLink
The commission is 0%: you receive exactly the price you set — not the price minus a percentage, not the price minus a transaction fee, not the price minus a withdrawal charge. There is no listing fee, no monthly fee and no seller rank that unlocks a better rate later. The hold is not a fee either: it is what makes a buyer willing to pay a stranger before receiving anything, and it is released the moment the warranty window closes.
Every new listing goes through moderation before it reaches the storefront. The check is about the listing being accurate — the details above, stated plainly — not about you proving anything.
Your store carries a rank badge — New, Rising, Top or Elite — computed from confirmed sales, rating and reviews, and recomputed after every sale and every review. It changes nothing about the fee, the hold or the warranty: it is what buyers see next to your name on every listing, and one of the ways they can sort a shelf. The thresholds are public: seller ranks.
No. Coaching is on the buyer's own screen: live duo, spectating or replay review. Asking for a login turns the order into piloted boosting, which is a different listing with different rules.
One stock unit is one hour. The buyer books a number of hours at your price per hour; you mark the order delivered when they are done.
A public profile link or a screenshot with the summoner name visible. Buyers check it before they book.
Escrow on payment, the session, delivery marked and confirmed, hold until the warranty window ends, then your balance. 0% commission.