Cosa chiedono per primo i compratori di oggetti di Minecraft, come funziona la consegna in questo gioco, come fissare il prezzo e cosa può andare storto. Escrow su ogni ordine; ricevi esattamente il prezzo che hai fissato.
Minecraft has almost nothing that trades: capes and skins are bound to the account, and server currencies are the server's to forbid. What sells is the account, priced by the cape it carries, the age and shape of the name, and whether the migration to a Microsoft account was done cleanly. A cape listing is an account listing.
Every order here runs through SmurfGuard escrow, in the same five steps:
Stima un oggetto di Minecraft prima di fissare il prezzo →
The commission is 0%: you receive exactly the price you set — not the price minus a percentage, not the price minus a transaction fee, not the price minus a withdrawal charge. There is no listing fee, no monthly fee and no seller rank that unlocks a better rate later. The hold is not a fee either: it is what makes a buyer willing to pay a stranger before receiving anything, and it is released the moment the warranty window closes.
Every new listing goes through moderation before it reaches the storefront. The check is about the listing being accurate — the details above, stated plainly — not about you proving anything.
Your store carries a rank badge — New, Rising, Top or Elite — computed from confirmed sales, rating and reviews, and recomputed after every sale and every review. It changes nothing about the fee, the hold or the warranty: it is what buyers see next to your name on every listing, and one of the ways they can sort a shelf. The thresholds are public: seller ranks.
No. A cape is bound to the account and sells only with it.
Minecon capes from 2011 to 2016 and a few other historic ones.
The server forbids it; a server rank adds a little to the account's price instead.
Escrow on payment, the login handed over on the order page, the buyer's confirmation, hold until the warranty ends, then your balance. 0% commission.