pages.sgBoostingLead
Destiny 2 boosting is carries and recoveries: raid and dungeon clears, Trials flawless runs, exotic quests and seasonal grinds. Sherpa runs — the buyer is in the fireteam — are self-play and carry little risk; recoveries, where you play the buyer's account, pay more and carry all of it. Platform and cross-save decide who can order.
Every order here runs through SmurfGuard escrow, in the same five steps:
The commission is 0%: you receive exactly the price you set — not the price minus a percentage, not the price minus a transaction fee, not the price minus a withdrawal charge. There is no listing fee, no monthly fee and no seller rank that unlocks a better rate later. The hold is not a fee either: it is what makes a buyer willing to pay a stranger before receiving anything, and it is released the moment the warranty window closes.
Every new listing goes through moderation before it reaches the storefront. The check is about the listing being accurate — the details above, stated plainly — not about you proving anything.
Your store carries a rank badge — New, Rising, Top or Elite — computed from confirmed sales, rating and reviews, and recomputed after every sale and every review. It changes nothing about the fee, the hold or the warranty: it is what buyers see next to your name on every listing, and one of the ways they can sort a shelf. The thresholds are public: seller ranks.
Raid clears, Trials flawless runs and the current season's exotic.
Only for recoveries — it arrives on the order page after payment.
Raid report and Trials report for your Bungie name.
Escrow on payment, your run, delivery marked and confirmed, hold until the warranty ends, then your balance. 0% commission.