pages.sgBoostingLead
Rocket League boosting sells rank climbs per playlist — 1v1, 2v2, 3v3 are separate ladders — plus placement runs and duo queue, and the season reward level that comes with a rank. Piloted runs carry the account-sharing risk; duo carries none of it.
Every order here runs through SmurfGuard escrow, in the same five steps:
pages.sgEstimateLink · pages.sgValueLink
The commission is 0%: you receive exactly the price you set — not the price minus a percentage, not the price minus a transaction fee, not the price minus a withdrawal charge. There is no listing fee, no monthly fee and no seller rank that unlocks a better rate later. The hold is not a fee either: it is what makes a buyer willing to pay a stranger before receiving anything, and it is released the moment the warranty window closes.
Every new listing goes through moderation before it reaches the storefront. The check is about the listing being accurate — the details above, stated plainly — not about you proving anything.
Your store carries a rank badge — New, Rising, Top or Elite — computed from confirmed sales, rating and reviews, and recomputed after every sale and every review. It changes nothing about the fee, the hold or the warranty: it is what buyers see next to your name on every listing, and one of the ways they can sort a shelf. The thresholds are public: seller ranks.
2v2 by a distance, then 3v3. 1v1 is a small market.
Only for piloted orders — it arrives on the order page after payment.
A tracker profile or a screenshot with the Epic name.
Escrow on payment, your run, delivery marked and confirmed, hold until the warranty ends, then your balance. 0% commission.