pages.sgItemsLead
Albion Online is a full player economy: gear, mounts, resources and vanity all trade freely, and every item has a public price in every city. What an item listing needs is the server first — an item exists on one server only — then the tier, enchantment and quality, then the city it sits in if it is already on a market.
Every order here runs through SmurfGuard escrow, in the same five steps:
pages.sgEstimateLink · pages.sgValueLink
The commission is 0%: you receive exactly the price you set — not the price minus a percentage, not the price minus a transaction fee, not the price minus a withdrawal charge. There is no listing fee, no monthly fee and no seller rank that unlocks a better rate later. The hold is not a fee either: it is what makes a buyer willing to pay a stranger before receiving anything, and it is released the moment the warranty window closes.
Every new listing goes through moderation before it reaches the storefront. The check is about the listing being accurate — the details above, stated plainly — not about you proving anything.
Your store carries a rank badge — New, Rising, Top or Elite — computed from confirmed sales, rating and reviews, and recomputed after every sale and every review. It changes nothing about the fee, the hold or the warranty: it is what buyers see next to your name on every listing, and one of the ways they can sort a shelf. The thresholds are public: seller ranks.
No. An item exists on one server only; say which.
Rare and discontinued mounts, event vanity and top-quality T8 enchanted gear.
It changes the silver price. The cash price is one number for the item as described.
Escrow on payment, your trade in game, the buyer's confirmation, hold until the warranty ends, then your balance. 0% commission.