What buyers of FC 25 cards ask first, how the handover works in this game, how to price it, and what can go wrong. Escrow on every order; you receive exactly the price you set.
FC Ultimate Team coins and cards cannot leave the account, and EA bans coin transfers on sight. What sells is the club: the coin balance, the squad's top cards and the season's progress, on a platform that decides the buyer pool. A card listing is a club listing, and the listing reads best when it says so.
Every order here runs through SmurfGuard escrow, in the same five steps:
Estimate a FC 25 item before you price it →
The commission is 0%: you receive exactly the price you set — not the price minus a percentage, not the price minus a transaction fee, not the price minus a withdrawal charge. There is no listing fee, no monthly fee and no seller rank that unlocks a better rate later. The hold is not a fee either: it is what makes a buyer willing to pay a stranger before receiving anything, and it is released the moment the warranty window closes.
Every new listing goes through moderation before it reaches the storefront. The check is about the listing being accurate — the details above, stated plainly — not about you proving anything.
Your store carries a rank badge — New, Rising, Top or Elite — computed from confirmed sales, rating and reviews, and recomputed after every sale and every review. It changes nothing about the fee, the hold or the warranty: it is what buyers see next to your name on every listing, and one of the ways they can sort a shelf. The thresholds are public: seller ranks.
Not on their own — EA bans coin transfers. The club sells as an account with its balance.
Icons, Team of the Year and top promo cards.
Yes — the market and the buyer pool differ by platform.
Escrow on payment, the login handed over on the order page, the buyer's confirmation, hold until the warranty ends, then your balance. 0% commission.