If you want one number: the median DayZ account on our shelf sells for
$52.60. The range right now runs from
$26.93 to $129.87
across 45 listings, with the middle half
between $38.44 and $74.94.
That is a narrow shelf, and it is narrow for a reason: what is sold here is
a Steam account with DayZ in the library, and a Steam account with a game
in it is worth roughly the game. Everything above that base is written in
the title — the edition, the hours, the other games, the handover — and we
read all of it. The tables below are what the titles say, and one of them
says less than you would expect.
The standard game is the base. Livonia is the second map; the Frostline
«Cool Edition», as sellers call it, is the third; Deluxe is the game with
both. The two editions with the expansions sit at about twice the standard
price, and that is the whole ladder this shelf has.
We read the edition from the title, not from the field behind the card: the
supplier's field knows two editions and files a Deluxe listing under
Livonia or Standard, which would put the dearest accounts on the shelf into
the cheapest row. The sellers' own words are the truth here, and every
title names its edition or sells as the standard game.
This is the table that says less than you would expect. Sellers list DayZ
beside Rust, Arma, SCUM, PUBG, Palworld, Squad, Hogwarts Legacy — and the
shelf pays the same for an account with one of them, three of them, or none.
These are supply-house accounts stocked with cheap keys, and the market
prices the DayZ account, not the library.
For a buyer that is the arbitrage on this shelf: between two listings at the
same price, take the one that names more games. Do not pay a premium for
the library; nobody else does.
«0 hours» is the fresh account and the cheap end of the shelf — a clean
Steam account with the game, bought as a start. The accounts with hundreds
or thousands of «AFK hours» in the title are the opposite product: DayZ
community servers gate entry by hours on record, and an account farmed past
the gate walks through it. Those listings sit above the standard game by
what the farming cost, and they are few — read the hours on the game's page
before you pay for them.
The handover. A Steam account is recovered through its email and its Steam
Guard, and a seller who keeps either can take the account back. «Full
access» and «data change» are the promise that both become yours; «native
mail» means the original mailbox comes with the account. That line is the
purchase; the edition is what you get if the line holds.
And the history. DayZ runs BattlEye, and a game ban — or a VAC mark on the
profile — stays on the account for good; «no bans» is the seller's word,
the Steam profile is the evidence. Steam's terms forbid selling accounts, and
a bought account carries whatever its previous owner did.
One more line: the region. A Steam account keeps its store region, and a
Russia- or CIS-region account has a different store, currency and gifting
rules from a European one. Read it as a condition of the account, not a
setting.
Edition first, in the title — that is how the shelf is sorted and how the
Deluxe, Frostline and
Livonia slices are built, and a title that does not name it
sells as the standard game. Then the hours, if you farmed them, and the
handover: say that the email and password change and whether the native
mailbox comes with it. List the other games, but do not price them in — the
shelf will not.
All DayZ accounts carry the live median above; when you are
ready, sell your DayZ account: escrow holds the payment until
the buyer confirms the account opens and the edition is in the library.
Every figure on this page is read from our live catalogue when the page
loads, not written into the text — the shelf moves, and so do the numbers.
The edition, the hours, the library and the handover lines are all parsed
from the sellers' own titles, in every spelling we have seen, and each
table prints its own listing count and keeps a row for the listings that
state nothing.