If you want one number: the median Dota 2 account on our shelf sells for
$44.48. The range runs from
$4.16 to $9,541.72
across 1 628 listings, with the middle half
between $25.45 and $93.97.
This is one of the healthier shelves we run: only
5,7% sells under $10, while
23,2% clears $100 and
9,6% clears $200. Dota accounts are
not disposable smurfs — almost every one of them has been played.
Which makes the next finding awkward, because the number everyone leads with is
the one that does the least.
| MMR | listings | median |
|---|
| under 1,000 | 302 | $42.12 |
| 1,000 – 2,999 | 654 | $44.22 |
| 3,000 – 4,999 | 358 | $51.00 |
| 5,000 or more | 113 | $138.16 |
| not stated | 201 | $25.45 |
Read the first three rows. An account at 800 MMR, an account at 2,500 and an
account at 4,500 sell for within a few dollars of each other — on hundreds of
listings each, so this is not small-sample noise. The price only moves at 5,000,
and above that it moves a lot.
We checked this the boring way before writing it down, because it is the kind of
claim that is usually an artefact: split the shelf into the listings that carry
full Steam data and those that do not, and the flatness holds in both. It is a
property of the market, not of the measurement.
Why: MMR is the one thing on a Dota account a buyer can change by playing,
and calibrating a fresh account into the 2,000–4,000 range takes a couple of
evenings. Paying a premium for it makes no sense, and the market has worked that
out. Above 5,000 the calculation inverts — that is no longer a weekend, and the
accounts that have it are scarce.
| matches played | listings | median |
|---|
| under 100 | 238 | $23.62 |
| 100 – 499 | 814 | $39.01 |
| 500 – 1,999 | 357 | $90.71 |
| 2,000 or more | 182 | $143.13 |
| not stated | 37 | $50.40 |
Same shelf, same listings, a completely different picture: four bands, four
clean steps, and the top band sits an order of magnitude above the bottom one.
Match count tracks price far more strongly than MMR does — the two coefficients
are side by side in the table above.
Why: matches cannot be bought or boosted. An account with three thousand
games is an account with a decade of history, a full hero pool, years of
Battle Pass items and a behaviour record that took that long to build. It is the
one number on a Dota card that is genuinely expensive to fake.
| behaviour score | listings | median |
|---|
| under 6,000 | 304 | $35.02 |
| 6,000 – 8,999 | 558 | $46.27 |
| 9,000 – 10,999 | 476 | $47.13 |
| 11,000 or more | 210 | $61.04 |
| not stated | 80 | $12.90 |
A modest but consistent ladder, and worth more attention than its size suggests.
Behaviour score decides the quality of games the account gets put into, it takes
weeks of clean play to repair, and unlike MMR a buyer cannot simply grind it
back in a weekend. The bottom row is the interesting one — listings that state
no behaviour score at all sell for less than the ones that admit to a low score.
On this shelf, silence reads as bad news.
One caution about the last row. Games on the Steam account shows the strongest
number in the table, but look at the listing count beside it — it is measured on
about a quarter of the shelf, the part where our data includes the full Steam
profile. A coefficient from a quarter of the shelf describes that quarter. Match
count, measured on nearly all of it, is the one to plan around.
- Lead with matches played, not MMR. It is what this shelf actually sorts
by, and if you have thousands of games it is the best thing about your
listing.
- State MMR anyway — buyers filter on it — but do not expect it to carry the
price unless you are above 5,000.
- State the behaviour score. Leaving it out costs you more than a mediocre
number would.
- Name the rare items. Immortals, arcanas, old couriers and Battle Pass
cosmetics from years the buyer cannot revisit are the reason a high-match
account is worth what it is, and no field on the card records them.
- Mention what else is on the Steam account if it is a shared login — for a
quarter of this shelf that is part of the product.
Start from matches and behaviour, then check MMR last — it is the number most
likely to have been recently manipulated, and it is the one you can move
yourself. Ask for the profile: Dota match history is public, so the game count,
the hero spread and the calibration story can all be checked before you pay.
If you are buying to climb, buy below 5,000 — the shelf charges almost nothing
for MMR in that range, and you are paying for the account's history instead,
which is the part you cannot produce yourself.
The Dota 2 shelf carries live medians on each slice —
3k+ MMR, 5k+ MMR,
8k+ behaviour, 10k+ behaviour —
and when you are ready to list, sell your Dota 2 account:
escrow holds the payment until the buyer confirms the login works.
Every figure on this page is read from our live catalogue when the page loads,
not written into the text — the shelf moves, and so do the numbers. Correlations
are Spearman coefficients, computed on ranks rather than raw prices, because the
dearest Dota account on the shelf is worth thousands of times the cheapest and
a raw-price coefficient would mostly measure that one listing. MMR,
matches, behaviour and the Steam fields are read from the accounts themselves
and are present on different parts of the shelf, which is why every table prints
its own listing count next to the median and keeps a row for the listings that
state nothing.