How to sell a game account for what it is worth
Why accounts sit unsold for months, what buyers actually check, and how to price against the market instead of against the hours you put in.
The most common selling mistake is pricing on effort. An account that took 200 hours is not worth 200 hours of anyone's money — it is worth what the last twenty like it sold for. Everything below follows from that.
Price against the market, not against the grind
Every game we carry has a price page built from live listings: median, the middle half, and the count behind the numbers. Use it as an anchor.
- Below the median — usually sells the same evening.
- Inside the middle half — a week, if the description is honest.
- Above the upper quartile — sits until the market rises to meet it. Fine if you are patient, pointless if you are not.
If your account has something genuinely rare, the upper quartile is where it belongs. If it is an ordinary account with a lot of hours in it, the median is the honest place.
What buyers actually check
In this order, and nothing else moves the needle as much:
- Whether the original email is included. This is the single biggest multiplier at equal specification. An account someone can still recover is worth visibly less, and buyers know it.
- Proof of contents. Not a nice character — the account data screen. Level, region, item list.
- How the progress was made. Hand-levelled sells higher than bot-farmed, and the gap widened after the last ban waves.
- Server or region. Wrong region halves the audience regardless of what is on the account.
Write the listing like a buyer reads it
Bad: "Great acc, many skins, cheap, fast delivery!!!"
Good: "EUW, level 92, 99 champions, 4k BE, unranked this season. Original email included. Hand-levelled over 2023–2024."
The second one answers the four questions above before they are asked. It also survives translation — a listing on a platform with several language versions is read by people who do not speak yours, and adjectives do not translate. Numbers do.
Leave the decorative characters out. Stars and emoji get stripped in search results and make the listing look like every scam ad the buyer has already scrolled past.
What gets a listing rejected
On our side, moderation refuses three things:
- Screenshots that do not match the described account. Not always fraud — usually a mixed-up file — but it goes back either way.
- Access type stated wrong. Claiming full access without the email is the one that ends in a refund, and the refund lands on the marketplace.
- Bot-farmed progress. These get banned in waves weeks after the sale, and the cost lands on us.
Rejection comes with a reason, and most of them are fixable on the second attempt.
What protects you as a seller
Escrow is usually explained as buyer protection. It works both ways: a confirmed handover cannot be charged back. On a classifieds site the payment can be pulled weeks after the account has changed hands, and you have neither the money nor the account.
Money reaches your balance when the buyer confirms, and if the buyer stays silent, the order auto-confirms after the stated window rather than hanging indefinitely.
Where to start
The selling page walks through the listing process. Before that, spend two minutes on the price page for your game — knowing the median before you write the listing is worth more than anything you can put in the description.
Before you set a number, check what comparable accounts are asking: the price report has the medians by game, and the shelf you would be listing on shows the live competition — Fortnite, League of Legends, CS2.
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