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Пересмотрено 2026-09-14 · Current season
Heroes that carry competitive lobbies this season, by role. The meta moves with every balance pass, so the date under the title matters more than usual; team-ups are noted where they decide a pick. Re-read every Monday.
Win conditions on their own; every lobby wants one.
Shield, portal and a teamfight ult; the anchor tank in every meta.
Bubbles for the carry and a projectile-eating ult; strong solo tank.
Long-range headshots and a revive ult; the safest hitscan carry.
Dive with an escape and a lobby-winning ult.
Burst heal and an ult that wins any fight it is used in.
Damage boost and sleep; the support that lets a duelist carry.
Strong with a team-up or in the right composition.
Walls that split fights; needs a team that plays around them.
Dive tank that creates space; falls apart into focus fire.
Turret and shotgun value for players who hold angles.
Mobile flanker with an ult that deletes backlines.
Shields, pushes and invisibility; excellent with dive comps.
Consistent healing and a zone ult; simple and strong.
Good in one job, exploitable elsewhere.
Team-up value and jump engages; feeds without follow-up.
Air poke that punishes teams without hitscan; dies to it.
Sniper reliant on aim; low utility.
Hard to kill, low healing ceiling.
The ult wins or throws the fight; nothing in between.
Метод: редакция ранжирует по тому, что выигрывает ранкед одному игроку — прощение ошибок, безопасность блайнд-пика, скейлинг — и пересматривает список каждую неделю после патч-ноутов. Позиции — мнение, не посчитанная статистика; винрейты не используются и не цитируются.