If you want one number: the median Call of Duty account on our shelf sells for
$20.60. The range right now runs from
$5.30 to
$123.37 across
90 listings, with the middle half
between $13.30 and
$44.27.
That is a cheap shelf, and it is cheap for a structural reason: what is being
sold is not an account someone played but a licence — a Steam, Battle.net
or PlayStation login that owns one Call of Duty title, in most cases with no
hours on it. Nobody is paying for a rank or a camo here. They are paying for
the game, at less than the store charges, or in a region where the store will
not sell it at all.
Read that as a used-game shelf, because that is what it is. The recent titles
sit at the top; the games whose player base has thinned sit at the bottom,
below the price of a lunch. There is nothing in a listing that overrides the
title — an unplayed Black Ops III account with the original mailbox is still a
Black Ops III account.
The «older titles» row is the games that predate our slices: the 2009 Modern
Warfare 2, World at War, the first Black Ops. They are on the shelf and they
are priced like what they are.
Two things, and both are about ownership rather than the game.
Whether the original mailbox comes with it. Sellers write «native», «home»
or «100%» for the account that still has the email it was registered with —
the one support asks for when an account is recovered. That line is what makes
the account yours rather than the seller's, and a listing without it is an
account with two owners. On a shelf where the game itself costs so little, this
is where the real difference between two listings of the same title lives.
Whether the details can be changed — «data change», «changeable» — and
whether the game was ever launched: «0 hours» is a licence with no history to
inherit, which on Call of Duty specifically means no ban and no shadowban
riding along.
Platform matters less than you would think:
PC is nearly the whole shelf, and the PlayStation licences that do appear are
not priced differently for being consoles — they are priced by their title,
like everything else.
Many of these listings say «region: Kazakhstan» or «suitable for CIS». Steam
and Battle.net accounts are tied to the region they were created in, and where
the store does not sell Call of Duty — Russia and some neighbouring markets —
an account created elsewhere is the only way to play. That is the buyer most
of this shelf is written for, and it explains the shape of the supply: fresh
accounts, one title each, unplayed.
For a buyer whose own store does sell the game, the region changes which
store prices you will see afterwards, not whether the game runs. It is worth
knowing, not worth paying for.
Name the game exactly, with its year where two share a name — there is a
Modern Warfare 2 from 2009 and a Modern Warfare II from 2022, and a buyer
filtering by title only finds you if the title is unambiguous. Then the login
(Steam, Battle.net, PlayStation), the region, the edition, and the two words
this shelf is bought on: whether the native mailbox is included and whether
the data can be changed. A licence with hours on it should say so.
The slices carry their own live medians —
Modern Warfare II,
Modern Warfare 2019,
Black Ops Cold War,
Vanguard, Black Ops 4 —
and when you are ready, sell your Call of Duty account:
escrow holds the payment until the buyer confirms the account opens and the
game is in the library.
Every figure on this page is read from our live catalogue when the page loads,
not written into the text — the shelf moves, and so do the numbers. The title
of each listing is read from the supplier's own data where it exists and from
the listing's title otherwise; games older than our slices are grouped as
«older titles». This shelf is the PC and console Call of Duty titles — CoD
Mobile and Warzone have shelves and pages of their own.