If you want one number: the median Solo Leveling: Arise account on our shelf
sells for $26.54. The range right
now runs from $4.36 to
$810.66 across
121 listings, with the middle half
between $12.46 and
$60.28.
of the shelf sells
under $20 and
clears $100.
On a gacha game, the obvious expectation is that the characters decide the
price. Here they barely do: the SSR count sits near the bottom of that table
while three different kinds of summoning stock sit at the top.
That is not a quirk of the measurement. It is a description of what this shelf
actually sells.
Look at what a typical listing here says: a stone count, a ticket count, a
coupon count, sometimes a starting hunter or two by name. These are reroll
accounts — fresh saves stocked with summoning currency, sold on how many pulls
you are buying rather than on what has already been pulled.
Within that population the SSR count cannot separate anything, because almost
every reroll has the same handful of guaranteed hunters. The currency varies
enormously; the roster does not.
Ten times from the bottom band to the top, and the ladder is clean the whole way.
The gems column behaves the same and correlates slightly harder still. Special
tickets — the ones that pull from the limited pool rather than the standard one
— track the price almost as tightly, which is the one place where quality rather
than quantity shows through.
A small part of this shelf is not a reroll at all: real accounts, deep into the
hundreds of levels, with maxed hunters and a total power figure. They describe
themselves in words the reroll listings never use — power, tier, A-rank hunter
counts — and they sit at the expensive end.
They are too few to build a price ladder on, so treat them as a separate market
rather than as the top of this one. If a listing is talking about power and tier
instead of stones and tickets, it is not competing with the rerolls and should
not be compared with them.
The region. Global and the regional builds are separate worlds, and it
cannot be changed after purchase.
Whether the account is bound to a login you can take over. On a shelf where
most listings are cheap, it is tempting to skip this. The cost of a failed
transfer is not the price of the account — it is the time you then put into it.
Which hunters are actually there, if you are buying a built account rather
than a reroll. At that end the names matter and the totals do not.
- Lead with the stone and gem counts. That is what this shelf is priced on,
and it is what buyers compare.
- Separate special tickets from ordinary ones. They are different items and
the market pays differently for them; merging both into one "tickets" figure
costs you the better half.
- Do not lead with the SSR count on a reroll. Every competing reroll has
roughly the same one.
- If you are selling a built account, say so in the first three words and
lead with power and level. Otherwise it gets compared against rerolls and
priced like one.
Decide whether you want pulls or an account. If you want pulls — which is what
most of this shelf is — compare stones, then gems, then special tickets, and
ignore the SSR counts entirely. If you want a built account, filter for the
listings that talk about power and level, and read the hunter names.
The Solo Leveling: Arise shelf carries live medians
on each slice — 50K+ stones,
100K+ stones,
200K+ stones — and when you have
one to sell, sell your Solo Leveling account:
escrow holds the payment until the buyer confirms the login works.
Every figure on this page is read from our live catalogue when the page loads,
not written into the text — the shelf moves, and so do the numbers. Correlations
are Spearman coefficients, computed on ranks rather than raw prices. Counts are
parsed from the sellers' own titles and most are stated by a minority of the
shelf, which is why every table prints its own listing count and keeps a row for
the listings that state nothing.