OSRS gold is the most liquid game currency there is: every seller quotes it per
million, every buyer knows roughly what a million costs this week, and the
Grand Exchange prices every tradeable item in it. That liquidity is also the
trap. A bank worth two billion on the exchange is not worth two billion of
anything until it has been sold, and the rate at which it sells moves with bot
bans, updates and the day of the week.
This is a guide for the seller. The application is at
/sell/apply?offer=currency; the
OSRS item value calculator gives
a directional cash range for gold or an item from a description.
You set three numbers on a currency listing, and none of them is the price of
your whole stack:
- The unit. One million is the convention for OSRS gold. Nobody quotes per
thousand.
- The stock. How many millions you have. This is what the storefront counts
and what tells a buyer whether you can fill a large order.
- The minimum order. The smallest amount you will hand over. A trade is a
meeting at the exchange; if ten million is not worth the walk, say so here
rather than cancelling later.
The buyer picks a quantity and the total is your unit price times that number.
There is no discount ladder — one price for the first million and the
hundredth. Quote against the current rate, not last month's.
For items, the Grand Exchange gives a price in gold. The cash value is that
number converted at the gold rate, less a discount — the buyer could have
bought the gold and the item themselves. For discontinued rares — party hats,
Halloween masks, Santa hats, third-age — the exchange guide is not the price at
all; they move by player trade at whatever the market of the day pays, and the
right buyer pays above any guide.
So the honest quote for a bank is: gold at the rate, tradeable items at the
exchange price converted and discounted, rares by the day's market. Anything
untradeable — quest capes, void, minigame rewards — is worth nothing outside
the account.
You receive exactly the price you set. Not the price minus a percentage, not
the price minus a transaction fee. There is no listing fee and no seller rank
that unlocks a better rate later. The comparison worth making is not fee pages
but the cash that reaches you for the same million on each site; the ones
that quote a headline rate and then take a cut on withdrawal are the ones to
compute carefully.
- The buyer pays. The money goes into escrow — not to you, not to us.
- The order appears in your seller cabinet at
/seller/orders with the quantity, the world and the
character name the buyer gave.
- You meet at the Grand Exchange or wherever you agreed, trade the gold, and
mark the order delivered on that page.
- The buyer confirms. Your money moves to hold.
- It stays on hold until the warranty window ends, then lands on your
balance.
Split large amounts across several trades rather than one. It is how every
experienced seller does it, and it is also what makes an order easy to verify
if anything is disputed.
- Main game only. Gold on Deadman, Leagues or a seasonal world is worth
nothing lasting. Say which game mode plainly.
- Amount in millions and the minimum order.
- How you hand over and when you are online. "Evenings, UK time, trade at
the GE" prevents the order that sits unanswered for a day.
- For items: the exact name, and whether it is a rare. Buyers will check
the day's trade prices.
- For accounts: the stats, the quest cape and the bank; an Ironman cannot
trade at all, so its bank is a footnote.
Jagex forbids trading gold for money, and enforcement lands on the accounts
involved. Escrow protects the payment — you will not hand over a hundred
million and watch the buyer vanish — but it does not protect the account. Keep
trades small enough that a single loss does not hurt, and do not move an
amount you would not be willing to lose to a ban.
Apply once at /sell/apply?offer=currency. Every
new listing goes through moderation before it reaches the storefront; after
that you set your unit, your stock and your minimum, and edit them as your
supply and the rate move.