Where to buy game accounts: seven marketplaces compared
Escrow, fees, delivery speed and what happens when the account dies a week later — the four things that actually differ between platforms, and how the big ones handle each.

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Escrow, fees, delivery speed and what happens when the account dies a week later — the four things that actually differ between platforms, and how the big ones handle each.


Five marketplaces that sell Fortnite accounts, compared on escrow, warranty and what an OG listing must disclose — plus the six things to check before you pay for any locker.
What each marketplace actually takes from a sale — the percentage, the fixed fee, when the money is released and who eats a chargeback — checked against their own pages in August 2026, with our own row held to the same standard.
A redeem code is a publisher's coupon with a clock on it, and the clock is why four out of five code lists on the internet are wrong. The five kinds of code, the three ways a list goes stale, what codes never give, and the rules our all-games codes page is built on — including the one that says a disputed code is a dead code.
Every marketplace says the same three words: safe, fast, guaranteed. None of that tells you what happens on the day something goes wrong. Below is what actually differs, checked against the live sites in August 2026.
Who holds the money until you confirm. This is the whole game. If the payment reaches the seller the moment you click buy, nothing else on the page matters — the guarantee is a promise from someone who already has your money.
What the warranty covers, and for how long. "Lifetime warranty" usually means lifetime of the listing, not of the account.
Whether you get the original email. An account you cannot detach from its previous owner is a rental with no end date.
Who answers when it breaks. The seller, the platform, or nobody.
| Platform | Escrow | Typical fee | Warranty | Original email |
|---|---|---|---|---|
| buysmurf | Yes, until you confirm | 0% from seller, buyer fee in the price | 30 days, free | Stated per listing |
| GameBoost | Yes | ~10–15% | 14 days | Per listing |
| Eldorado | Yes | ~10% | Varies by seller | Per listing |
| IGV | Yes | ~10% | Varies | Rarely stated |
| G2A | Marketplace, limited | ~10% + payment | G2A Shield, paid | No |
| Allegro / OLX | No | Free listing | None | Whatever the seller says |
| Facebook groups | No | Free | None | Nothing |
The bottom two rows are where most people actually buy, and where most people actually lose money. On a classifieds site you are paying a stranger directly: there is no third party holding funds, no procedure when the account is recovered, and no one to write to. The listing that looks 20% cheaper is 20% cheaper because that risk is priced in — you just do not see the invoice until it arrives.
Speed differs less than the marketing suggests, and it depends on who owns the account rather than on the platform:
If a listing promises instant delivery and the account belongs to an external seller, read that as a hope, not a guarantee.
Ask any platform, in writing, before you pay:
If this account is recovered by its previous owner in three weeks, what happens — who do I write to, and what do I get back?
Platforms with escrow answer with a procedure. Platforms without one answer with adjectives. On Allegro and in Facebook groups there is nobody to ask, which is itself the answer.
We are not the cheapest and not the biggest. What we do differently:
What we do not have: the catalogue depth of a platform with a ten-year head start, and a Trustpilot page with 40 000 reviews. Those come with time or with money, and we would rather earn the first.
Our own side of it is on the shelves themselves: all games, or the price report if you want the numbers before the sales pitch.