Şimdi, boosterlar, eşya satıcıları ve Roblox satıcılarını platforma dahil ediyoruzŞu şekilde satış yapın·%0 satıcı komisyonu%0 komisyon
tools.ivGameLead
Roblox is one of the few platforms where items actually trade: classic Limiteds and Limited U hats move between accounts through the trade system, and their recent average price is public. UGC limiteds trade the same way but with far thinner history. Pets, fruits and plants inside experiences (Adopt Me, Blox Fruits, Grow a Garden) trade only inside their game and are priced by that game's own community lists.
The commission for sellers here is 0% — you receive exactly the price you set, and the buyer’s payment sits in escrow until the trade is confirmed. Apply to sell.
Every estimate is produced by an AI model reading your own description of the item — the name, the rarity or tier, the quantity, how much demand you see and how it will be delivered — against a plain-language account of what buyers in this game actually pay for, written by people who trade here. It returns a low, expected and high value in US dollars and a confidence label. It does not look up a price list, does not scrape other sites and does not use any listing on this marketplace as a comparable.
Two listings of Roblox items are rarely the same bundle. The same item comes with different wear, quantity, timing and delivery. A single figure would pretend to a precision the description cannot support; a range you can trust is more useful than a number that looks exact and is not.
Prices you paste in, claims about what someone once paid, and hype words. The model prices what you name, not what you hope. It also refuses to price an item the way it cannot change hands — an account-bound skin “by trade” gets priced as the account premium it really is.
This is a starting point for a listing or a sanity check before a purchase, not a quote and not a guarantee. Real sale prices depend on the month, the buyer and how cleanly the item delivers. Run it, take the range, then look at what is actually for sale.
Start with the recent average price and the demand tag on the item page, then adjust for serial, copies in circulation and whether the price was projected. The calculator does the adjustment from what you describe.
Rarely. They have thin trade history and the creator can release a new version. Price them with that risk unless the item is genuinely scarce.
They are experience items and trade inside their game. Describe the exact variant and the calculator returns a range; on the marketplace they sell through an in-game trade after escrow.
Face value at most, and only with the account. Robux cannot be transferred on its own.
No. It is an AI-generated, directional range. Limited prices move daily and a projected item can lose half its RAP in a week.