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Brawlers that push trophies and win ranked with a solo player, weighted for the modes people actually queue. Hypercharges and gadgets decide half the placements, so a brawler's tier assumes its kit is unlocked. Re-read every Monday.
Strong in most modes and maps; safe picks for a push.
Mobility, heal and a burst combo that deletes squishies.
Walks through walls; the best flanker in the game.
Heals and pokes from range; wins long games.
Sandstorm ult controls every objective mode.
Knockback and stuns; excellent in Brawl Ball and Gem Grab.
Scales through the match into an unstoppable pusher.
Great on their maps; check the mode before picking.
Long-range king on open maps, helpless when dived.
Charged shots and water control; strong on lakes.
Hypercharge makes him a Heist and Hot Zone monster.
Brawl Ball specialist; a ball carrier with reach.
Shields turn fights; strong in Gem Grab.
Scales into a lane-winning carry; slow start.
Fine for a fan, not for a fast push.
Starter brawler; strong close, outranged everywhere.
Jumps in, dies in; wins only against uncoordinated lobbies.
Bushes and close maps only.
Ball control is her only job.
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