Şimdi, boosterlar, eşya satıcıları ve Roblox satıcılarını platforma dahil ediyoruzŞu şekilde satış yapın·%0 satıcı komisyonu%0 komisyon
Dürüst cevap iki kısımdan oluşur. Yasalara aykırı mı? Alıcı açısından neredeyse hiçbir yerde değil. Yayıncının kurallarına aykırı mı? Evet, istisnasız her yerde. Bir satın alma işleminin nasıl sonuçlanacağını asıl belirleyen ise bu ikisinden de değildir: önceki sahibinin hesabı geri alıp alamayacağıdır.
Publishers do not sweep for resold accounts. What happens instead is quieter: whoever still holds the original email, a linked console or the card in the payment history can ask support to restore “their” account, and support has no way to know a sale took place. This is why full access — the email itself, not just the game login — is the only thing that meaningfully lowers the risk, and why we hold your money in escrow until you have confirmed the handover worked.

| Publisher | In the rules | In practice |
|---|---|---|
Epic Games Fortnite | Devir yasaktır; hesap Epic'in mülkiyetinde kalır | Yaptırımlar reaktif niteliktedir ve hırsızlığı hedef alır. Epic’in açtığı davalar, özel satışları değil, çalıntı hesap satıcılarını hedef almıştır ve Epic, Mart 2025’te IP adresine göre yasaklama uygulamadığını kamuoyuna açıklamıştır. |
Riot Games League of Legends, Valorant | Bir hesabı satmak, satın almak veya paylaşmak, kullanım koşullarının ihlali anlamına gelir | Bir şey dikkat çektiğinde harekete geçilir — geri alma talebi, ters ibraz, hesap güçlendirme raporları. Riot, kendi başına yeniden satış için tarama yapmaz. |
Supercell Brawl Stars, Clash Royale, Clash of Clans | Hesaplar sahiplenilmez, lisanslanır; devretmek yasaktır | Destek yoluyla geri alma, pratikte karşılaşılabilecek bir risktir: önceki sahibinin Supercell ID'sine bağlı bir hesap geri alınabilir. |
HoYoverse Genshin Impact, Honkai Star Rail, Zenless Zone Zero | Hesap paylaşımı ve ticareti yasaktır | Önemli olan, hesaba bağlı e-posta adresidir. Bu olmadan, önceki sahibi istediği zaman hesap kurtarma işlemini başlatabilir. |
Valve Counter-Strike 2 | Steam hesapları devredilemez | Steam Guard ve telefon bağlama özelliği, burada hesap devrini başka hiçbir yerde olmadığı kadar zorlaştırır — ödeme yapmadan önce her ikisini de kontrol edin. |
The right-hand column describes how enforcement has been observed to work, not what any publisher promises. None of them guarantee leniency, and all of them can change the rules without notice. Read it as the shape of the risk, not as permission.
A PUBG Mobile character lives behind the social account it is linked to — Google, Facebook, Twitter — and KRAFTON returns nothing: whoever owns the social login owns the account. What buyers pay for on our live shelf (every number moves together, sports cars excepted), how to prepare a login you can hand over whole, and why a second binding is what ends the sale.
Standoff 2 keeps no login of its own, and the method an account was created with can never be changed or unlinked. So a Standoff 2 account is sold only as the Google, VK or Apple account behind that primary login — handed over whole. What our live shelf pays for (Legend at the top, «with calibration» cheaper than without, and why), what to prepare, and how the money moves.
A Steam account is a mailbox plus Steam Guard, and Valve's support returns accounts to whoever proves they created them — that is the whole risk of selling one. What buyers actually pay for across our live shelf (the library is not the price), what to strip off the account before it goes up, how the money moves, and why the first receipt stays with you.
A World of Tanks account is an email on one of two operators that do not talk to each other, and both forbid selling it. What buyers pay for on our live shelf (a garage and a career are two products; battles price the second), what Wargaming's email and phone rules mean for a handover, what to list first, and how the money moves once the buyer confirms the login.
Boosting splits into two products with different risks: self-play, where you queue alongside the buyer, and piloted, where you log into their account. What each one needs from you, how the buyer's credentials reach you safely and when they are erased, and why the money only moves after the run is confirmed.
A Brawl Stars account is a Supercell ID, and that is what you are selling. What buyers pay for across our whole shelf — trophies come third, not first — what to settle before you list, and why a previous owner can reclaim the account with purchase receipts.
Town Hall is the number every listing leads with, and the Builder Hall tracks the price just as hard while a third of listings never mention it at all. What sets the price, what to settle before you list, and the Supercell ID risk that decides the sale.
Everything below 8 000 trophies sells for about the same, and everything above it jumps several times over. King level, the number players brag about, barely moves the price at all. What to write, what to settle, and the Supercell risk.
Service medals track the price several times harder than the inventory does, and wins track it at zero. Most of the shelf carries no skins at all — which makes a skinned account a different product. What to write, what to settle, and how the handover works.
Matches played and the Steam level underneath track the price several times harder than MMR does — the number everyone puts in the title is the one buyers pay least for. What actually sets the price, what the Steam account drags along, and how to hand it over.
On our shelf the price is set by limited five-stars and constellations, not by Adventure Rank; the server cannot change, and a previous owner can reclaim the account with purchase receipts. What accounts sell for, what a buyer reads first, what to settle before you list.
Most Roblox accounts on our shelf sell for pocket money and a small tail clears $200 — two different markets, and the first job is knowing which one yours is in. What a buyer reads first, what to settle before you list, and the Roblox-specific risk that decides the price.
Recovery by the previous owner — not a publisher ban. Someone who still holds the original email, a linked console or the payment history can ask support to hand the account back, and support has no way to know a sale happened. Everything else on this page is smaller than that.
Take the email itself, not just the game login; change it to yours, turn on two-factor, and unlink consoles and third-party logins you did not set up. The full-access guide below walks the order — doing it in the wrong order locks you out of your own purchase.
No major publisher sweeps for resale on its own; enforcement is reactive, triggered by a report, a recovery request or a chargeback. That is an observation about how it has worked, not a promise about how it will.
Money sits in escrow until you confirm the login works, every order carries a 30-day warranty covering a replacement or a refund, and you write to support rather than chasing a stranger. It does not change the publisher's rules — nothing can — but it does change who carries the risk when something goes wrong.
Para, yalnızca girişin çalıştığını onayladıktan sonra satıcıya ulaşır ve her sipariş 30 günlük garantiye sahiptir — değiştirme veya para iadesi, bir yabancı tarafından değil, tarafımızdan kararlaştırılır.