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Three kinds of listing that are not accounts, each with its own handover.
Gold, silver and orbs are priced per unit: the listing names the unit (a thousand gold, a million silver, one Divine), the stock and the smallest order the seller takes. You pick a quantity and the total is the unit price times that number. After payment the seller meets you in game — trade, mail or the method the listing states — and you confirm when it arrived. The realm, faction, server or league is on the listing; buy on your own.
Skins, pets and tradeable items are delivered by the game's own mechanism — a Steam trade offer, an in-game trade, a gift window — after payment. Your trade link or in-game name goes on the order page. Items that are bound to an account (Fortnite and Valorant skins, gacha characters) are sold with the account, and the listing says so.
Two modes. Self-play: you queue with the booster; nothing about your account changes hands. Piloted: the booster plays your account. For a piloted order you submit your access on the order page after payment — never in chat — and the booster reads it there. It is purged automatically when the order closes. Change your password when the run is done.
An hour with a higher-ranked player: live duo with voice, spectating, or a review of your replays. Nothing about your account changes hands — a coach who asks for a login is offering boosting, which is a different section. Listings price one hour and state the minimum booking; you agree the session time in the order chat, and the chat is what a dispute is decided from.
The same sequence as for accounts: the seller is paid only after you confirm. For boosting, confirm when the target is reached; the listing states the window and what happens on a losing streak. For coaching, confirm when the booked hours have happened.
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