If you want one number: the median Call of Duty: Mobile account on our shelf
sells for $3.99. The range right
now runs from $2.18 to
$9,479.34 across
1 607 listings, with the middle half
between $3.26 and
$5.66.
86,4% of the shelf sells
under $20 and only 5,1%
clears $100. This is not a shelf with a gentle slope — it is a floor with a step
in it, and the step has a name.
| Mythic weapons | listings | median |
|---|
| 1 – 2 | 126 | $51.95 |
| 3 or more | 18 | $375.06 |
| not stated | 1 463 | $3.84 |
Read the bottom row first: the great majority of this shelf states no Mythic at
all, and those accounts are the cheap end of the table. A single Mythic weapon
lifts the median by an order of magnitude, and three of them lift it again —
the bands print the figures.
Nothing else on a COD Mobile card does anything remotely like this. The reason is
that Mythics are not earned: they come out of the Mythic Drop, a paid draw that
costs a substantial amount of real money to complete. A Mythic on an account is
a receipt, and it is the only line in a COD Mobile listing that cannot be reached
by playing.
| Epic items | listings | median |
|---|
| under 3 | 458 | $2.90 |
| 3 – 9 | 1 004 | $3.99 |
| 10 – 29 | 16 | $7.68 |
| 30 or more | 32 | $265.39 |
| not stated | 97 | $94.99 |
Look at the first three bands of the epic ladder: from under three items to
twenty-nine, the price moves by a few dollars. Almost the whole shelf lives in
that range. Only the last band breaks out, and by then you are looking at
accounts that also have the Mythics.
Rare items track the price hardly at all, which makes sense — they arrive
through ordinary play, and everyone has them.
This is a shelf where the honest advice is short.
If you are buying to play, buy the cheapest account that has the operator and
weapon unlocks you care about. Paying twenty dollars instead of four buys you
very little here, because the middle of this shelf is undifferentiated.
If you are buying a collection, you are buying Mythics, and you should read
which ones. Names matter: a Mythic for a weapon nobody uses is worth less than
the number suggests, and the listings carry the names.
If you are selling and you have no Mythics, price near the floor and move on
— this shelf clears cheap accounts quickly and stalls on optimistic ones. If you
do have Mythics, they are the entire headline of your listing.
COD Mobile accounts are bound to a login provider — Activision, Facebook, Google
or Apple — and which one it is decides whether the account can become yours. On
a four-dollar shelf it is tempting to skip this check. Do not: the cost of a
failed transfer is not the four dollars, it is the account you then spend time
on.
Every card states the login type. Read it before the stat line.
The COD Mobile shelf carries live medians on each
slice, and when you are ready to list,
sell your COD Mobile account: escrow holds the
payment until the buyer confirms the login works.
Every figure on this page is read from our live catalogue when the page loads,
not written into the text — the shelf moves, and so do the numbers. Correlations
are Spearman coefficients, computed on ranks rather than raw prices. Item counts
are read from the sellers' own listings and are present on part of the shelf,
which is why every table prints its own listing count and keeps a row for the
listings that state nothing.