Dota 2 keeps two hidden numbers about every account. One, the MMR, decides how
good the players in your games are. The other, the behavior score, decides how
they behave — because Valve fills lobbies from pools of similar conduct, and
your score picks the pool. Of the two, the behavior score is the one you cannot
see on a profile, cannot fix quickly, and inherit in full when you buy an
account. That is why it belongs at the top of a buyer's checklist, above the
rating.
A number from 0 to 12 000 (the cap was raised from 10 000 in 2023),
visible only in your own profile's conduct summary. Valve does not publish the
formula, but the inputs are well established: reports and commends from
teammates, abandons, and — since the 2023 conduct overhaul — the game's own
detection of feeding, griefing and chat abuse, which no longer needs a report
to count.
A separate communication score governs chat and voice: a low one mutes you
in games regardless of your behavior score. Listings usually show the behavior
score only; the communication score is worth asking about if voice matters to
you.
Slowly. A clean game adds a few points; a report can remove far more than one
game earns back; abandons cost a lot at once. In practice an account that has
sunk into the low thousands needs hundreds of clean games to climb out,
and the climb happens inside the low-score lobbies — the ones filled with the
players who put it there.
That asymmetry is what makes the score different from every other stat on an
account. A low MMR is a starting point; you win, it rises. A low behavior
score is a sentence you serve, in the company the score selects, and no amount
of playing well shortens it much. Conversely, a score near the cap is the
product of a long, clean history, and there is no shortcut to one.
Concretely: the games. Valve matches accounts of similar behavior score
together, so an account at 3 000 is matched with other 3 000s — the players
who were reported enough to get there. The MMR of that lobby can be identical
to a 10 000-score lobby at the same rating; the experience is not.
There are hard thresholds too. Very low scores lose access to ranked queues
and to chat, and the game can require a run of clean matches before ranked
reopens. Low-priority queue — the punishment mode for abandons and reports —
follows the account as well, and a card that shows it is telling you the
previous owner left you a debt.
None of this is visible from a screenshot of the medal, which is why "a Legend
account" is an incomplete description of anything.
We sell Dota 2 accounts with the behavior score read from the account data,
so we can measure what the market pays for it. The table is read from the
live shelf as you open this page:
Read it against the shelf-wide median of .
The score is a modest signal rather than a strong one — it tracks price less
than the number of matches played and more than MMR does, and the full
measurement, with the other numbers next to it, is in
how much is my Dota 2 account worth.
Two things are worth reading off the table. The bands are not always in
order, and the reason is that the score is not what is being bought: an
account with a middling score and a decade of inventory outsells a clean
account with nothing in it, and bands are medians of whatever happens to be on
sale in them. And the bottom row — listings that state no score at all — sits
below every band that does. On this shelf, silence about the score reads as a
low score, and the market discounts it accordingly.
Read the whole thing as: the market does not pay for the score, it pays for
the kind of account that has kept one — and it charges for not being told.
- The number, not the adjective. «Good behavior score» means nothing;
8 500 means something. Every card on our Dota 2 shelf shows
the figure read from the account, and the 8 000+ shelf
filters for it.
- Check for low priority and matchmaking bans separately. They are
different flags, and both follow the account. The card shows them.
- A single-point score means a ban, not a score. Valve's data reports
banned accounts with a behavior score of 1; a listing that shows it is a
listing for a banned account. We hide that value rather than print it, and
the ban itself is shown as a ban.
- Do not confuse it with the communication score. If voice and chat
matter to you, ask.
Yes, the same way anyone does: clean games, no abandons, commends help. What
you cannot do is raise it fast. If the account you want has a score in the low
thousands and everything else you like, price the climb in — a few hundred
games in unpleasant lobbies — and compare that with the accounts one shelf
over that start at 8 000. On our shelf that comparison usually favours the
higher score, because the price gap is smaller than the games gap.
The behavior score decides who you play with, moves by a few points a game,
takes hundreds of games to repair, and comes with the account. It is the one
number on a Dota 2 listing that playing well does not fix, so look at it
before the medal. Then look at the medal — the ranks and MMR brackets
guide covers that side.