CS2 is the one shelf we carry with almost no cheap end: only
0% of the
2 045 live accounts sell under $10, the
median is $59.04 and the middle half
runs from $40.74 to
$113.87. Prime made the floor, and the floor
is real.
Above that floor the price is set by something most sellers do not put in the
title:
| what is on the account | tracks price | listings measured |
|---|
| Medals on the profile | 0,596 | 1 719 |
| Inventory value | 0,106 | 1 914 |
| Wins | -0,023 | 1 719 |
| medals on the profile | listings | median |
|---|
| none | 193 | $35.76 |
| 1 – 2 | 339 | $41.09 |
| 3 – 5 | 710 | $50.27 |
| 6 and more | 477 | $120.87 |
| not stated | 326 | $84.50 |
An account with a full row of medals sells for several times a bare one, and the
jump into the top band is the sharpest single step on this shelf.
The reason is the same one that makes old Dota accounts expensive: a service
medal is a year you were there. It cannot be bought, farmed over a weekend or
transferred in. It is the cleanest proof a CS2 account has of being what it says
it is — which is exactly what a buyer is nervous about.
So if your account has them, they are the headline, and the count goes in the
first line ahead of the rank.
| inventory value | listings | median |
|---|
| none | 1 522 | $55.45 |
| under $10 | 391 | $68.37 |
| $10 – $99 | 1 | $579.99 |
| not stated | 131 | $94.05 |
Read the first two rows together: most of this shelf carries no skins, and an
account with pocket-change skins sells for about the same as one with none. Skins
start paying higher up — and the bands where they do are thin, so if yours is one
of them you are not competing on this shelf at all. You are selling an inventory
with an account attached, and it should be described that way: item names,
floats, StatTrak, souvenirs.
The weak coefficient above is the honest summary. Most CS2 accounts here are
bought as working, trustworthy logins — not as collections.
Wins are the one entry in the table above that sits at zero — and it is a true
zero, not a small number. Nobody buys a CS2 account to inherit a win count, and a
listing that leads with "2 400 wins" is spending its best line on the one number
the market ignores. Write the medals instead.
- The access type. Whether the Steam email and phone come with the account.
CS2 is a Steam account; this is the ownership question and nothing else
matters if it is wrong.
- Prime status.
- Medals and the years behind them. Per the table above.
- Rank and the premier rating, with the season it was earned in.
- Ban state, and be exact. VAC on any game on the login, a game ban, a
trade ban, a communication restriction, an untrusted flag. On CS2 this is the
disclosure that decides whether the sale survives — a VAC discovered after
handover is a refund and a chargeback argument.
- The inventory, if it is worth naming. Item names rather than a count, and
the trade-hold state.
- The rest of the Steam account. Library, level, Dota 2 on the same login,
the store region.
- Settle the email and the phone, and do it before you list. Changing the
password or attaching a new authenticator puts the account into a trade hold
for days. A buyer who paid for the inventory and cannot move it has not been
delivered to, and the clock on your delivery deadline runs anyway.
- Check every ban, including on games you do not play. The account is one
login. A VAC ban on something else still shows.
- Screenshot the profile with the medals, the rank screen and the inventory.
The medals screen is the one that sells; lead with it.
- State the Prime status explicitly. It is the reason this shelf has no
cheap end, and a listing that leaves it ambiguous reads as "no Prime".
- Price from the bands above. Find your medal band and read the median
standing there; a real inventory is priced by the items, not by the account. The
CS2 value calculator does it against live listings,
and what moves a CS2 account's price
ranks the factors in order.
Valve's terms forbid transferring an account. The practical risk on Steam is
recovery: support restores an account to whoever proves the earliest ownership —
the original email, the first payment method, the purchase history. The mailbox
is therefore worth more than any knife on the account.
For you it means the money does not arrive on delivery. It sits in escrow while
the buyer checks the login; if he stays silent the order confirms itself after
72 hours. Then the buyer's warranty runs, and only then does the amount land on
your balance. A recovery — or a VAC ban landing inside that window — is a
dispute you lose. Sell once and completely, and the money is yours. The legal
side is in is it legal to buy a game account.
You set the price you want to receive, and that is the amount that reaches you.
Seller commission is 0%, there is no listing fee, no monthly fee and nothing
is withheld at payout. How that compares with the 10–15% other marketplaces take
from a seller is laid out in
where to sell game accounts.
The order runs in steps: a buyer pays; you have 24 hours to deliver, and the
deadline is printed on your listing; the buyer checks; the warranty runs; the
money lands on your seller balance; you request a payout — crypto or card.
Sell your CS2 account prices the listing against live
shelf data and walks the handover; the seller application is the
way in. If you are weighing whether Prime is the selling point,
CS2 Prime explained covers what
it actually changes; the listing itself is covered in
how to sell a game account for what it is worth.
Every figure on this page is computed from our live catalogue when the page is
served. Correlations are Spearman rank coefficients over the listings carrying
each attribute, and every table prints its sample size next to the result.