"How much do Genshin accounts sell for" is the question people ask before
selling one, and it has a measurable answer. Our shelf holds
2 240 Genshin Impact accounts, median
$22.92, the middle half between
$8.37 and
$68.99.
28,6% sell under $10,
clear $200, and the top
of the shelf runs to four figures: gacha is a market where the price lives in
what cannot be bought directly.
A five-star from the standard pool is worth a fraction of a five-star that ran
once on a banner and has not returned in two years. On the character screen
they look identical; only one is scarce. The shelf shows it directly — median
by the number of limited five-stars on the account:
Each step up the table costs visibly more than the one below it. And constellations multiply rather than
add: C0 and C2 of the same character are different characters in practice, and
C6 is dozens of copies, hundreds of wishes, and a specific amount of money in a
specific month. That is why the constellation level sits next to the name on
the card.
Adventure Rank is the other strong signal, and on the shelf it tracks price at
least as hard as the roster does:
That is not the rank itself doing the work — it is what the rank stands for: the
Spiral Abyss unlocked, five-star artifacts, months of resin sunk into builds, and
the closed banners an older account passed through. Which is why a high rank with
a thin roster still loses to a lower rank with a deep one: state both, and let
the roster lead.
The server comes third, and it is permanent. HoYoverse does not move accounts
between Europe, America, Asia and TW/HK/MO, and the market prices that in:
Price in your own server, not against the dearest listing on another.
- Access. Whether the linked HoYoverse email comes with the account and
the buyer can change it himself. In Genshin this weighs more than in most
games — why, below.
- The server.
- Limited five-stars by name, with constellations. "Raiden C2, Furina C0,
Nahida C1" is the price. "38 characters" is not.
- Five-star weapons — their own banner and their own money.
- Primogems, wishes and unclaimed events: value carried forward; give the
number.
- Adventure Rank and what has been built on it. Artifacts, talents, the
Abyss cleared. Two identical rosters can differ twofold exactly here — the
numbers on the card show the roster, the description shows what was built.
- Settle the email and the links. The HoYoverse email must be one you hand
over and the buyer can change. Unlink third-party sign-ins — Google, Apple,
Facebook, PSN — or the account stays reachable through them, which is the
most common way a sold account gets "taken back".
- Link and change nothing after listing. Email and password changes at
HoYoverse come with waiting periods and codes; every edit inside that window
is a delayed handover or a failed order.
- Screenshot the character screen and the constellations, not the scenery.
The character list with levels and constellations, the weapons, the
Adventure Rank, the primogems. A frame of Mondstadt proves nothing.
- Do not spend the primogems once listed. The listing goes through
moderation before it is shown, and a description that no longer matches the
account comes back with a reason — or fails at handover, which is a refund.
- Price against the cut, not the ceiling. The tables above are your
comparables — find your roster band and your rank band and read the medians
standing there. The
Genshin value calculator prices against live listings
once you give it the server, the rank and the roster.
HoYoverse's terms forbid transferring an account, as every publisher's do. The
shape of the risk here is its own: support restores an account to whoever sends
purchase receipts, the creation date and the account's earliest details. A
previous owner who ever spent money can reclaim the account even after the
email has changed — which is why a buyer pays for access first and the roster
second, and pays less when the platform is unsure of the seller.
For you it means the money does not arrive on delivery. It sits in escrow while
the buyer checks the login; if he stays silent the order confirms itself after
72 hours. Then the buyer's warranty runs, and only then does the amount land on
your balance. A recovery filed inside that window is a dispute you lose. Sell
once and for good, and the money is yours. The legal side, and how it differs
from a ban, is in is it legal to buy a game account.
Genshin accounts are traded in Discord servers and on Reddit, and there the
seller sends the login first. A payment that can be reversed after the handover
is the whole risk of this trade, and no chat holds the money for you. On a
marketplace with escrow the buyer pays first, and once the handover is
confirmed the payment cannot be pulled back; what the marketplaces charge for
that, side by side, is in
where to sell game accounts.
You set the price you want to receive, and that is the amount that reaches you.
Seller commission is 0%, there is no listing fee, no monthly fee and nothing
is withheld at payout. How that compares with the 10–15% other marketplaces take
from a seller is laid out in
where to sell game accounts.
The order runs in steps: a buyer pays; you have 24 hours to deliver, and the
deadline is printed on your listing; the buyer checks; the warranty runs; the
money lands on your seller balance; you request a payout — crypto or card.
Sell your Genshin Impact account prices the listing
against live shelf data and walks the handover; the
seller application is the way in. What separates an expensive
account from a very expensive one is in
the most expensive Genshin accounts: what sets the price,
and the listing itself in
how to sell a game account for what it is worth.
Every figure on this page is computed from our live catalogue when the page is
served, and each table prints how many listings stand behind each band.
Correlations are Spearman rank coefficients.