Every Steam account shops in exactly one country. It is set when the account
is made, it follows the account rather than the person, and it is one of the
first things a buyer asks about — usually as "is this a US account" or "can
I get the cheap prices". Both are fair questions with precise answers. This
is what the store region changes when you buy an account, what it does not
touch, and what the regions on our own shelf look like in numbers.
The currency and the prices. Steam prices every game per region, and
the gap between regions is not small: the same title costs a fraction in
Indonesia, India or Brazil of what it costs in the United States, and the
euro-area price sits close to the US one. The account's wallet is in the
region's currency, and everything the account buys is charged at that
region's price.
The catalogue and the editions. A few publishers do not sell to every
region, and a few countries had their own editions for years — Germany's
low-violence versions being the best-known case, with Left 4 Dead 2 only
getting its uncut release there in 2021. An account holds the edition it
bought, so for a specific title the library on the card is the thing to
read, not the game's name.
The payment methods. Local wallets, local gift cards and local bank
methods appear only for the matching region. This matters more than it
sounds, because of the next point.
Whether — and how — it can be moved. Steam ties purchases to the
account's country. Paying with a card from another country trips a region
check, and the store's answer is to offer to move the account to where you
are and to your prices. That is also the only supported way to change the
region: complete a purchase with a payment method from the new country while
you are there, and not more often than once every few months. The region an
account is in when you buy it is, for practical purposes, the region you are
buying.
- Where you can play. Nothing in the library is locked to the region for
play. A German-region account plays from Poland, a US account from Italy.
- The language. Interface and game languages are settings, not region.
- Servers and matchmaking. Those follow your location and the game's own
settings, never the store country.
- What the account already owns. The library, the inventory, the hours
and the badges are the account's, in every region.
So the region is a question about the account's future purchases, not its
present contents. Someone buying an account for its library can mostly ignore
it; someone planning to buy games on it cannot.
Every Steam account on our shelf that carries a store region — read from the
account data, not from the seller's description — is counted here, live, as
you open this page:
Read the table against the shelf-wide median of
, and read it as supply rather than as a
price list. The region at the top of this table has changed more than once
since this page was first written, and the reason was never a regional premium.
A region's median is the median of the accounts that happen to be on sale from
it: where the supply is older, higher-level accounts with a CS2 history, the
region looks dear; where it is accounts made to buy one game at a local price,
it looks cheap. The accounts set the price; the region only tells you where
they were bought.
The row with no region is worth reading on its own. Those are listings where
the store country could not be read from the account, and they price at the
very bottom: an unknown region is a question the buyer has to ask before
paying, and the shelf discounts it accordingly.
Each region with enough stock has its own shelf — Germany,
Poland, Brazil,
United States, Indonesia,
China and the rest — with the same accounts filtered by region
and the same cards underneath.
The oldest reason to want a specific region is arbitrage: an account that
shops in Indonesia or Brazil buys games at a fraction of the western price.
This still works, with one condition that did not exist a few years ago. To
pay at the region's prices you need the region's payment method — a local
wallet, a local card, or a gift card bought from a reseller for that
country. Your own card from Europe or the US trips the region check and the
offer to move the account to your prices.
So a cheap-region account is a tool for people willing to pay through local
methods, and an ordinary account with a small library for everyone else.
Decide which buyer you are before the price sways you. Turkey and Argentina,
once the two cheapest regions, are a separate story since the 2023 pricing
change — we wrote it up in
Turkish and Argentine Steam accounts after the regional pricing change.
- You want the library, not future purchases. Ignore the region and
read the games. Any region plays everywhere.
- You will buy games on the account and live in the euro area. A
German, French, Spanish, Italian or Dutch region is home: same currency,
local payment methods, no mismatch prompts. Germany is simply the largest
supply.
- You are in the US, the UK or Canada. Take your own region. The US
store is the base price tier and the one most region-locked keys are
meant for; a foreign region only adds friction.
- You want cheap regional prices. Indonesia, India or Brazil — and a
plan for paying through that country's methods. Without the plan, the
account is just a small library.
- You are in a country with its own rules. Chinese buyers should read
the China shelf note on the difference between a
China-region account on the global client and a Steam China account;
the card marks the latter.
The region is one line on the card. The lines that decide the price are
above it: the number of games, the account's age, its ban and trade status,
and whether full access with the email is included — the only real
protection against a previous owner's recovery claim, in any region. The
region tells you where the account will shop; those lines tell you what you
are paying for. For the full breakdown of what moves a Steam account's
price, see how much a Steam account is worth.