«Can you sell a PUBG Mobile account?» is asked more often than any other
question about this game, and the honest answer has two halves. KRAFTON's
terms forbid transferring an account, and the help centre does not help with
one. In practice accounts change hands every day — and, unusually, the game
makes a clean handover possible, because it has no login of its own: the
character lives behind a social account, and a social account can be given
away. Everything below is arranged around that.
Our shelf holds PUBG Mobile
accounts, median , the middle
half between and
.
sell under $20 and
clear $100 — one of the
dearer mobile shelves we run, and the dear end is built accounts with named
collections.
A PUBG Mobile character is created as a guest, or through Google (Game Center
on iOS), Facebook, Twitter and a few others; one linked social account, one
character. There is no PUBG email, no PUBG password, no PUBG recovery form.
Selling the account means handing over the social account the character is
linked to — a Google or Facebook login the buyer can make his own.
That is also the whole risk of the game, in both directions. KRAFTON's help
centre sends anyone who lost access to the social network's support and
says it cannot tell whose character it is. So a seller who keeps the Google
account keeps the character; and a buyer who binds his own social account and
removes yours has closed the door for good. A listing is priced on which of
those two it is.
This is the rare shelf where the numbers agree with each other:
| what is on the account | tracks price | listings measured |
|---|
| Upgradable weapons | 0,868 | 150 |
| Mythic skins | 0,815 | 150 |
| Account level | 0,767 | 151 |
| Kill chat effects | 0,766 | 150 |
| Sports cars | 0,361 | 150 |
Upgradable weapons track the price hardest, mythic skins and the level follow
close, and the bands climb without a dip:
The rank agrees too, which on most shelves it does not:
The exception is sports cars: most accounts have none, so the count cannot
sort the shelf, however impressive the garage on the accounts that do. The
full measurement is in
how much a PUBG Mobile account is worth.
- Which login comes with it. Google, Facebook, Twitter — named — and
whether that login is handed over whole. Everything else comes after.
- How many bindings. «2 bindings: Google • Facebook» tells a buyer he
can remove one; a single binding tells him he cannot until he adds his own.
- Upgradable weapons and mythic skins, by count and by name — the price.
- Level and rank. Both carry real information here.
- Kill messages, the vehicle skins, the outfits — after the numbers.
- Region and platform: which server the character is on and whether it
was played on Android or iOS; a Game Center character is an Apple login.
- Make the login a thing you can give away. Create a fresh Google account
for the sale, link it to the character as a second binding, then unlink your
own — the game allows unlinking only while two social accounts are linked,
so the order is: add the sale login first, remove yours second. Leave the
character with exactly one binding: the one you will hand over.
- Never sell your personal Google or Facebook. A character linked only to
the Google account your phone runs on cannot be sold without giving away
your phone. Move it first.
- A guest character is not a listing. It lives on your device and KRAFTON
does not protect it; bind it to a social account before you write a word.
- Screenshot what prices the account. The armoury with upgrade levels,
the mythic list, the profile with level and rank — not a lobby frame.
- Leave the account alone once it is listed. No rank games, no UC spent,
no new bindings. The listing goes through moderation, and a description that
no longer matches fails at handover — a refund, not a sale.
- Price against the band, not the ceiling. Find your weapon band and your
mythic band above and read the medians there; the
PUBG Mobile value calculator prices against live
listings once you give it the collection.
With Supercell an old owner can reclaim an account with purchase receipts;
with Valve, with the original email. With PUBG Mobile there is no authority
above the social login, so the account is exactly as sold as the login is.
That cuts for the seller: once the buyer has bound his own social account and
removed the one you handed over, you cannot come back even by recovering
that Google account — and a buyer who has read
PUBG Mobile account binding: guest, Google, Facebook, Twitter
will do exactly that in the first ten minutes. Expect it, and price for it:
it is what makes your listing worth full price.
The money moves accordingly. It sits in escrow while the buyer checks the
login; if he stays silent the order confirms itself after 72 hours. Then the
buyer's warranty runs, and only then does the amount land on your balance. A
login that stops working inside that window — because the social account was
recovered — is a dispute you lose. Sell the login once and for good. The legal
side, and how it differs from a ban, is in
is it legal to buy a game account.
Most PUBG Mobile accounts change hands in Discord servers and Telegram groups,
and that is where sellers most often lose money. The pattern is always the
same: the buyer asks for the Google login first and the transfer after, or
pays in a way that can be reversed once the login has been sent. No chat holds
the money for you. On a marketplace with escrow the buyer pays first, and once
the handover is confirmed the payment cannot be pulled back; what the
marketplaces charge for that, side by side, is in
where to sell game accounts.
You set the price you want to receive, and that is the amount that reaches you.
Seller commission is 0%, there is no listing fee, no monthly fee and nothing
is withheld at payout. The order runs in steps: a buyer pays; you have 24 hours
to deliver, and the deadline is printed on your listing; the buyer checks; the
warranty runs; the money lands on your seller balance; you request a payout —
crypto or card.
Sell your PUBG Mobile account prices the listing against
live shelf data and walks the handover; the seller application
is the way in. The listing itself — what to write, what gets rejected, what
protects you — is in
how to sell a game account for what it is worth.
Every figure on this page is computed from our live catalogue when the page is
served, and each table prints how many listings stand behind each band.
Correlations are Spearman rank coefficients. The binding rules are KRAFTON's
own help-centre answers, as of September 2026.