How to sell a game account for what it is worth
Why accounts sit unsold for months, what buyers actually check, and how to price against the market instead of against the hours you put in.

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Why accounts sit unsold for months, what buyers actually check, and how to price against the market instead of against the hours you put in.


A PUBG Mobile character lives behind the social account it is linked to — Google, Facebook, Twitter — and KRAFTON returns nothing: whoever owns the social login owns the account. What buyers pay for on our live shelf (every number moves together, sports cars excepted), how to prepare a login you can hand over whole, and why a second binding is what ends the sale.
Standoff 2 keeps no login of its own, and the method an account was created with can never be changed or unlinked. So a Standoff 2 account is sold only as the Google, VK or Apple account behind that primary login — handed over whole. What our live shelf pays for (Legend at the top, «with calibration» cheaper than without, and why), what to prepare, and how the money moves.
A Steam account is a mailbox plus Steam Guard, and Valve's support returns accounts to whoever proves they created them — that is the whole risk of selling one. What buyers actually pay for across our live shelf (the library is not the price), what to strip off the account before it goes up, how the money moves, and why the first receipt stays with you.
The most common selling mistake is pricing on effort. An account that took 200 hours is not worth 200 hours of anyone's money — it is worth what the last twenty like it sold for. Everything below follows from that.
Every game we carry has a price page built from live listings: median, the middle half, and the count behind the numbers. Use it as an anchor.
If your account has something genuinely rare, the upper quartile is where it belongs. If it is an ordinary account with a lot of hours in it, the median is the honest place.
In this order, and nothing else moves the needle as much:
Bad: "Great acc, many skins, cheap, fast delivery!!!"
Good: "EUW, level 92, 99 champions, 4k BE, unranked this season. Original email included. Hand-levelled over 2023–2024."
The second one answers the four questions above before they are asked. It also survives translation — a listing on a platform with several language versions is read by people who do not speak yours, and adjectives do not translate. Numbers do.
Leave the decorative characters out. Stars and emoji get stripped in search results and make the listing look like every scam ad the buyer has already scrolled past.
On our side, moderation refuses three things:
Rejection comes with a reason, and most of them are fixable on the second attempt.
Escrow is usually explained as buyer protection. It works both ways: a confirmed handover cannot be charged back. On a classifieds site the payment can be pulled weeks after the account has changed hands, and you have neither the money nor the account.
Money reaches your balance when the buyer confirms, and if the buyer stays silent, the order auto-confirms after the stated window rather than hanging indefinitely.
The selling page walks through the listing process. Before that, spend two minutes on the price page for your game — knowing the median before you write the listing is worth more than anything you can put in the description.
Before you set a number, check what comparable accounts are asking: the price report has the medians by game, and the shelf you would be listing on shows the live competition — Fortnite, League of Legends, CS2.