If you want one number: the median ARC Raiders account on our shelf sells
for $274.54. The range right now runs
from $27.36 to
$1,835.34 across
44 listings, with the middle half
between $67.84 and
$411.81.
That median is a number over three different products, and the first thing
this page does is take them apart. Most listings are a fresh account with
the game. A smaller set are played accounts with a level, a wallet and
maxed workshops. And a third of the shelf is not an account at all — it is
the game bought onto your own account from a regional store, listed with
the region in square brackets. We read all three from the titles, and the
tables below keep them separate.
The purchase offers — «(Steam) Arc Raiders [Russia] [To account/gift/key]»,
«(PS5) Arc Raiders [India] [To account/new acc/without login]» — are one
house's way of selling the game at a regional price: you keep your account,
they buy the game onto it, or hand you a key. They are priced by the region
in the brackets and by the edition, and nothing about a level or a wallet
applies to them. Compare them with each other, never with an account, and
read the brackets against your own store before you pay — a game from the
wrong region can be refused or revoked.
Every table below this line is about accounts only.
The fresh accounts sit at level one: a new Steam, PlayStation or Xbox
account with the game and no hours, sold as a start. The played accounts
begin at fifty on this shelf and run to the cap. The step between the first
row and the rest is not a few levels of play, it is a different product —
read the level to know which one you are looking at, and then read the
lines that price that product.
Inside the played band the wallet is the price. Sellers write it as
«1,500,000+ COINS», «3m coins», «10M Coins», sometimes with the stash value
beside it, and the shelf follows it. «All workshops max», the meta
blueprints and «ready for wipe» are what the coins and the levels were
spent on — they come with the wallet, and they are checked in the
screenshots, not in the title.
The Deluxe row mixes the two products above — fresh Deluxe accounts and
Deluxe purchase offers — so read it as the premium for the extras rather
than a ladder. The game is the same; the cosmetics and the starter bonuses
are what the premium buys.
The login. Steam, PlayStation and Xbox all recover accounts through the
email and the second factor, and a seller who keeps either can take the
account back. «Data change» is the promise that both become yours;
«native» and «original» mean the mailbox comes with the account. On a
played account that line is worth more than the wallet, because it is what
keeps the wallet.
And the platform. An account lives on Steam, Epic, PlayStation or Xbox and
stays there; a purchase is made into one store. Neither transfers. Read the
platform before you compare anything across the shelf.
Say which product you are selling in the first words — an account, or the
game onto the buyer's account. For an account, lead with the platform and
the level: that is how the shelf is sorted and how the
level 50+ slice is built, and a fresh account
without a level sells as level one. Then the coins, the workshops, the
edition, and the handover: «data change», and
whether the native mailbox comes with it.
All ARC Raiders accounts carry the live median above;
when you are ready, sell your ARC Raiders account:
escrow holds the payment until the buyer confirms the account opens and the
level and the coins match.
Every figure on this page is read from our live catalogue when the page
loads, not written into the text — the shelf moves, and so do the numbers.
The supplier sends the platform and a level for this game; the purchase
flag, the coins, the edition, the workshops and the handover lines are all
parsed from the sellers' own titles, in every spelling we have seen, and
each table prints its own listing count and keeps a row for the listings
that state nothing.