Type "how much is my account worth" into any search engine and you get
calculators. Enter your skin count, get a number. The number is invented — the
site has no idea what accounts like yours actually sold for, because it does not
sell them.
We do, so here are the real figures. Everything below comes from listings on sale
right now, and the live version of each table sits on the game's value page.
Every number in this table is read from the live shelf as you open the page —
the same numbers each game's value page prints:
"Typical range" is the middle half: a quarter of accounts sell below it, a
quarter above. The full spread is far wider than people expect — on most of
these shelves the cheapest listing is a dollar or two and the dearest is four
figures, and both ends are real accounts.
The server, more than anything else. League accounts on the Vietnam or
Latin American servers sell at a fraction of what the same specification clears
on North America or EUW — the live server table is in
how much is a League account worth,
and the gap there is larger than the gap between iron and diamond. The account
is identical. What differs is who is buying and how much competition there is
on that shelf.
Rank, but not the way you would guess. Higher rank does not scale linearly —
an Iron account can be worth more than a Gold one, because unranked and low-rank
smurfs are what most buyers actually want. Nobody needs a Diamond account they
cannot play at.
Whether the email comes with it. This is the single biggest multiplier at
equal specification. An account with the original email is yours; one without it
is recoverable by whoever created it, and the market prices that difference in
full.
How the progress was made. Hand-levelled accounts sell higher than bot-farmed
ones, and not out of sentiment: bot-levelled accounts get banned in waves, and
buyers who lost one before now ask the question.
Some games carry an axis of their own on top of these. In Brawl Stars the split
is trophies versus unlocked brawlers:
two accounts at the same trophy count can be worth very different money depending
on which one did the carrying.
Use the median as your anchor:
- Below the median — sells within a day, usually the same evening.
- In the middle half — sells within a week, if the description is honest and
the screenshots show account data rather than a nice character.
- Above the upper quartile — sits until the market moves up to it. That is
fine if you are not in a hurry, and pointless if you are.
The mistake sellers make is pricing on effort rather than market: an account that
took 200 hours is not worth 200 hours of anyone's money. It is worth what the
last twenty like it sold for.
The honest shape of the answer is a range, not a number — and the range is
narrower than most sellers hope. Medians on our own shelf, read live:
| game | median listing | full spread |
|---|
| Fortnite | | – |
| League of Legends | | – |
| Genshin Impact | | – |
Two things sellers routinely get wrong about that table. The median is not your
number — half of everything sits below it, and an account with no rare items and
no age lands in that half. And the ceiling is not a benchmark: the dearest
account on each of those shelves carries a long list of unobtainable items, and
it is not a comparison for an account with fifteen ordinary ones. Pricing off
the top of the market is the single most common reason a listing sits unsold.
What actually reaches you is the price minus the platform's cut. Ours is 0% for
the seller with no per-sale fee, and the fee comparison puts it
next to the other marketplaces — including the fixed charges that quietly eat
cheap listings, where a $0.99 flat fee is another 2.5 points on a $40 account.
Every figure is computed from active listings in our catalogue — median, quartiles
and the count are recomputed as stock changes, and each value page states the
sample size it used. Nothing is estimated, and nothing is adjusted upward for
marketing reasons.
If you want to check a specific slice — one server, one rank — the tables on each
value page break it down, and every row links to the
listings it was calculated from. You can see the accounts behind the number.
For the market-wide numbers behind those estimates — medians, quartiles and what actually moves a price — see the price report, rebuilt from live listings.