If you want one number: the median League of Legends account on our shelf sells
for $22.50. The range runs from
$1.00 to
$1,724.12 across
2 045 listings, with the middle half
between $13.93 and
$47.27.
That is the cheapest large shelf we run.
of it sells under
$20, and only clears
$100. Compare that with Valorant, made by the same studio for a similar
audience, where the median is several times higher.
The reason is not that League accounts are worth less. It is that the League
shelf is selling a different product: not a collection, a starting position.
The first row is the story. The overwhelming majority of League accounts on the
shelf carry no rank value, and they price close to the shelf median. These are
smurfs: level 30, ranked-eligible, fresh MMR, sold by the hundred and priced
almost identically because they are almost identical.
Among the listings that do state a rank, read the sizes before the medians. The
named tiers hold a few dozen listings each, and they do not form a clean ladder
— iron sits above gold here, which is not a fact about iron accounts, it is
what happens when thirty-four listings meet one expensive outlier. Only diamond
separates clearly, on nine listings.
Practical version: rank is not what this shelf is priced on. If you are
selling a ranked account, you are selling into the thin part of the market and
should expect to explain the price rather than have it read off a table.
Note that the first two bands run the wrong way — accounts with twenty to sixty
skins sell for slightly less than accounts with under twenty. That is not a
paradox about skins; it is the smurf market showing through. A fresh level-30
account with a handful of free skins is a product with a price, and adding forty
more skins to it does not change what it is.
The line where skins start being the product is somewhere around 150. Past that
the median roughly quadruples, and those accounts are being bought for the
collection rather than for the starting position.
The champion pool behaves the same way and for the same reason, with one extra
wrinkle: champions can be bought with blue essence, which is earned by playing.
A large pool means an old account, not an expensive one — right up until it is
nearly complete, and a nearly complete pool is genuinely rare.
Blue essence is the flattest table on this page. Fifty thousand BE moves the
median by a few dollars, because BE is what the account earned rather than what
it holds — the buyer can earn it too, and what they cannot earn is a vaulted
skin.
Riot Points behave the same way at ordinary amounts and only matter in the very
top band, where a handful of listings carry enough RP to be a purchase in
themselves.
Read the middle column as "does more of this mean a dearer account". Nothing on
this shelf passes the halfway mark, and that is itself the finding: on a shelf
made mostly of interchangeable accounts, no attribute can explain much, because
the accounts barely differ.
This is the largest reliable price difference on the whole shelf — the gap
between the dearest and cheapest servers is bigger than the gap between iron and
diamond, and it rests on hundreds of listings rather than dozens.
An account plays where it was made. NA and
EUW carry the highest medians;
EUNE sits in the middle; the south-east Asian and
Latin American servers are the cheap end. If you are buying to play, buy in your
own region — the ping is not negotiable and neither is the transfer. If you are
selling, put the server in the title: it is the first filter a buyer applies.
- Lead with the server and the level. They decide which shelf your listing
lands on, and both are one word.
- Only lead with skins if you have a lot of them. Under a hundred, the skin
count is a detail; past a hundred and fifty it is the price.
- Name the rare skins by name. A vaulted or event-limited skin is worth more
than the forty ordinary ones around it, and no count captures that.
- Do not lead with blue essence or the champion pool. Both say the account
is old, which the level already said.
- If the account is ranked, say the season and the current MMR, because the
rank table above will not carry your price for you.
If you want a smurf, buy on price and server and stop reading — those accounts
really are interchangeable, and paying more does not get you a better one.
If you want a collection, ignore the counts and ask for the skin list. The
question that matters is which skins are unobtainable now, not how many there
are.
The League of Legends shelf carries live medians on
each slice — 100+ skins,
140+ champions,
level 30+, level 200+,
40k+ BE — and the
League account value calculator prices yours against
live stock. When you are ready to list,
sell your League of Legends account: escrow holds the
payment until the buyer confirms the login works.
Every figure on this page is read from our live catalogue when the page loads,
not written into the text — the shelf moves, and so do the numbers. Correlations
are Spearman coefficients, computed on ranks rather than raw prices, because the
dearest League account on the shelf is worth orders of magnitude more than the
cheapest and a raw-price coefficient would mostly measure that one listing.
Skins, champions, level and the wallets are read from the accounts themselves
and are present on part of the shelf, which is why every table prints its own
listing count next to the median and keeps a row for the listings that state
nothing.