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A cosmetic for a weapon, tool, clothing or building piece; tradable through Steam like CS2 skins.
Rust skins are Steam inventory items, so they trade, have market prices and pass through trade holds. Store skins return to the item store in rotations; workshop skins that were accepted once may not. Listings state the item, the skin and whether it is tradable now.
A skin earned by watching a Rust stream during a drop event; never sold and often expensive afterwards.
The seven-day period before a newly received item can be traded again.
The price of an item on Steam's own market, paid in wallet funds that cannot be cashed out.