Press & data
We publish real pricing data on the game-account market — medians, quartiles and sample sizes computed from the listings actually live in our catalogue, not from a formula or from asking prices scraped elsewhere. It is free to cite and free to embed, with attribution.
Snapshot taken Sep 13, 2026
Price ranges by game
Each band shows the minimum, the middle half (25th–75th percentile) and the maximum for the largest games in the catalogue. Full tables, plus every server and rank, are on the market report.
How to cite it
Quote any figure with a link to the source page and the snapshot date. A suggested form:
buysmurf, “Game-account market report”, Sep 13, 2026, https://buysmurf.com/market-reportPrefer a live visual? Every game has an embeddable price widget that refreshes itself — copy the code from any value page (the “Embed code” box under the chart).
What the numbers are — and are not
- Computed from listings that are live and in stock at the snapshot time, not archived sales.
- Median and quartiles, so a handful of outliers do not move the headline number.
- A slice with fewer than ten listings is left out — a median of three is a guess, not data.
- Prices are what sellers list; a completed-sale archive is separate, on each game’s page.
Contact
Data questions, corrections or interview requests: [email protected]. Company details and terms are on our legal page.