Pick a game. Every number you will see is counted on listings currently for sale on this marketplace — medians, ranges, per-item premiums — and each one is verifiable by scrolling to the shelf it came from. No formulas, no login.
Each median is an aggregate of the shelf below it. Click through and count — the same page shows the goods the number came from.
Rare skin pages compare listings that carry the item against listings that do not, with the sample sizes printed. Where groups are not comparable, the page says so instead of pretending.
Stock arrives, prices shift, numbers follow — nothing is typed in by hand. A figure that cannot change with the shelf is a decoration, not a measurement.
A tool that answers «what would this account fetch today». Ours answers it literally: every game page shows the median, quartiles and full range of listings currently for sale here, and the estimator matches your locker against live stock — not against a formula someone tuned once.
Most tools multiply your inputs by hidden coefficients and print a number nobody can verify. Our numbers are aggregates of a live catalogue — you can scroll down on any game page and see the exact listings they are counted from. When the shelf moves, the numbers move.
Every game with live stock on the marketplace — the grid above is generated from the catalogue, so a game appears here the moment its shelf fills. No stock, no calculator: a median over three listings would be a guess wearing a number's clothes.
Free, no login, no account linking. Estimates run on catalogue data, not on your credentials — we never ask for a game password anywhere on the site.
Each game page links straight to the selling flow. List it near the median for a quick sale, or above the upper quartile if you can wait — the spread on the page tells you what patience is worth.