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How much is a Arena Breakout: Infinite account worth?

Numbers below come from 67 Arena Breakout: Infinite listings currently on sale here — not from a formula. Half of them sit between $135.32 and $1,160.04; the median is $324.80.

Market report: what accounts sell for across every game

Median price
$324.80
Typical range
$135.32–$1,160.04
Cheapest
$32.49
Most expensive
$10,606.09
Arena Breakout: Infinite accounts buysmurf.com MEDIAN PRICE $324.80 typical $135.32–$1,160.04 $32.49 $10,606.09 67 listings · updated 13 Sept 2026 · buysmurf.com

Show this live Arena Breakout: Infinite price range on your own site — it links back here and refreshes itself as the market moves.

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<a href="https://buysmurf.com/value/arena-breakout-infinite"><img src="https://buysmurf.com/embed/value/arena-breakout-infinite" alt="Arena Breakout: Infinite account prices — median, typical range and sample size" width="480" height="220" style="max-width:100%;border:0"></a>

How much does a Arena Breakout: Infinite account sell for?

The median listing goes for $324.80, and that is the honest answer for a typical account — half of everything on the shelf sits below it. The full range runs from $32.49 to $10,606.09, but the ceiling belongs to accounts with items that cannot be obtained any more, not to a good ordinary one. Price under the median and it moves quickly; price above the upper quartile and it waits.

What actually moves the price

Two accounts with the same headline number can differ twofold. What decides it: whether the original email is included (an account someone else can recover is worth less), how the progress was made — by hand or by bots — and whether the rare items on it can still be obtained in the game today.

If you are selling rather than buying, the same table is your price guide: list below the median and it sells within a day; above the upper quartile it sits until the market moves.

How this is measured

Every number here comes from 67 Arena Breakout: Infinite listings that are live and in stock right now. These are asking prices in the listing currency, not closing prices — the two differ, and mixing them would flatter the figures. Median and quartiles are computed with percentile_cont over the whole set; a server or rank slice appears only once it has at least five listings, because a median of three numbers is an anecdote. Sold and delisted listings never enter the calculation.

Using these numbers

Published under CC BY 4.0 — quote them anywhere with a link back to this page and the snapshot date. A price without its date is worthless, because the catalogue changes under it. The same figures for every game at once, as a single file, are in the market report export.

Machine-readable export (JSON)