Current rating, target, what a win pays you — and the honest match count, with losses taking their cut. Every constant in the model is a field you can edit.
Per-win gain varies with the hidden Elo spread of each lobby — the field is editable for a reason. Loss penalty is modelled at 0.8× of the win gain.
A ready account with the rating bracket you want skips the discounted grind — escrow holds the money until you confirm the login works.
On the shelf from $13.80 · 2060 live
| Bracket | What it signals |
|---|---|
| 0–4,999 | Common — placements land most players here |
| 5,000–9,999 | Light blue — above the entry floor |
| 10,000–14,999 | Blue — the broad middle |
| 15,000–19,999 | Purple — upper-mid bracket |
| 20,000–24,999 | Pink — top few percent |
| 25,000–29,999 | Red — elite territory |
| 30,000+ | Gold — leaderboard country |
Divide the gap by what a win actually pays you, then account for losses taking their cut — the calculator does both and shows the honest figure next to the optimistic one. A 5,000-point climb at +350 per win and a 52% win rate is a three-digit match count, not a weekend.
Premier pays by the Elo spread of the lobby: beating a stronger side pays multiples of beating a weaker one. That is why the per-win field here is editable instead of pretending one constant fits everyone.
The client tints your number by bracket — grey through gold. The table below the calculator lists the thresholds; the colour is cosmetic, the matchmaking uses the number.
It parks you below it, and the climb back is paid at a discount because the system half-expects your wins. That is the exact scenario where players weigh grinding back against starting over — placements on a clean account re-derive the number from scratch.
Ratings live within their own pools. If you are buying an account to queue Premier seriously, Prime status is the checkbox to look for — non-Prime lobbies are a different game in every sense.