If you want one number: the median Delta Force account on our shelf sells for
$40.02. Right now the range runs from
$6.14 to
$5,217.51 across
101 listings, with the middle half
between $24.56 and
$85.36.
That spread is not one market stretched thin. It is three products sharing a
game name: accounts sold for their progress in Hazard Operations, accounts
sold for a list of limited skins, and stashes sold in the shape of an account.
The first is most of the shelf, and everything below is about telling them
apart before you compare two prices.
| what the title states | tracks price | listings measured |
|---|
| Money in the account | 0,713 | 88 |
| Account level | 0,596 | 86 |
| Total assets (stash) | 0,962 | 16 |
| Hours played | 0,774 | 13 |
| Raids played | 0,646 | 17 |
The supplier sends no numbers at all for this game — every figure in these
tables is read out of the sellers' own titles, which is why the listing count
differs from row to row. Read the top two lines as the shelf and the rest as
the tail: the money and the level are stated by almost everybody, while the
stash, the hours and the raid counter are stated by a minority who are, as
usual, not a random minority.
That big number is the Operations currency — what buys gear and upgrades at
the in-game auction. It is not the paid currency: Delta Coins are bought by
the hundred, while these balances run into the millions, and the same field
travels under four names in the titles («cash», «balance», «currency»,
«dollars»).
The ladder above is a real one, and that is worth a sentence because it is not
automatic. A band table over a whole shelf can climb purely because the dear
half of the shelf is a different product — we have caught exactly that on
other games this month. So we rebuilt this ladder inside the lots that name no
limited skins, and it kept every step. The wallet is doing the work.
Read the top row with one caveat: in an extraction shooter a wallet is spent.
Two bad raids and an impressive balance is an ordinary one, which makes the
money a starting position rather than an asset you own.
A level in Operations is raid time. It opens maps, it opens the Normal and
Hard raid tiers, it unlocks operators and gear, and there is no way to buy it
directly — which is the whole reason a levelled account is for sale at all.
The steps above are large, and they hold inside the progression half of the
shelf just as the money ladder does.
On this shelf the two numbers mostly travel together: the lots past level
forty are largely the same lots that are past a hundred million, because a
high level was earned by playing and playing is what fills the wallet. That
is also why our slices are built on the level alone — Level 40+
and Level 60+ — rather than on both. Two addresses over
one population would be the same shelf under two URLs.
A handful of listings lead with limited operator skins instead of progress.
They sit at low levels with modest wallets and still cost several times what a
comparable progression account does — compare their rows against the band your
own level and balance would fall into above. Nothing in the level or the
balance explains that price. The skin names do, and they are read from the
screenshots rather than from any number we can put in a table.
If you are buying for progress, these listings will look absurdly expensive
and you should skip them. If you are buying for a particular skin, they are
the only listings on the shelf that carry it.
At the very top are listings that state no wallet at all — only total assets,
a storage full of gear. Their price follows the assets almost exactly, far
more tightly than anything else on this page tracks anything, and they are the
most expensive thing on the shelf by a wide margin. These are stash sales, and
they are priced like a commodity rather than like an account.
The row for listings that state no stash is not a gap, by the way. Most
accounts have a storage; their sellers simply did not count it, because on a
progression account it is not the point. A number stated by a sixth of a shelf
says as much about who states it as about what it measures.
Delta Force signs in through Steam or through the game's own launcher, and the
same account plays on PC and on mobile. It is worth reading on a listing — it
decides how you get in — but it is not a price signal here, and this table is
the reason: the rows that name a store sit below the row that says nothing.
What separates them is the kind of seller, not the kind of account — the
store words come from the mass-produced quick-delivery listings. Read the line
as a precondition, and check mobile accounts if the
phone is where you play.
The email behind the login. Delta Force is free to play, so nobody paid for
the game itself: what you are buying is an account, and the cheapest thing a
previous owner can attempt is a recovery through the platform. A listing that
says «full access» is making a claim about exactly that — which login, whose
email, and where two-factor points.
And one thing with a date on it: the 3×3 safe box is earned by finishing a
season's mission tree and is taken away when that season ends. A listing that
advertises it is advertising a perk with an expiry, not part of the account.
Lead with the level, then the money, then the storage — that is the order this
shelf is read in, and the order buyers filter in. Say which login the account
sits behind and whether it plays on mobile. If your account's value is a skin
list rather than progress, name the skins: on this shelf those lots are priced
by their names and nothing else, and a title that hides them under «rare
skins» will be compared against progression accounts and lose.
All Delta Force accounts carry the live median above; when
you are ready, sell your Delta Force account: escrow
holds the payment until the buyer confirms the account opens and matches the
description.
Every figure on this page is read from our live catalogue when the page
loads, not written into the text — the shelf moves, and so do the numbers.
Correlations are Spearman coefficients, computed on ranks rather than raw
prices. The supplier sends no attributes for this game, so the money, level,
stash, hours, raid counts and skin counts are all parsed from the sellers'
own titles; each table therefore prints its own listing count and keeps a row
for the listings that state nothing.