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Przegląd 2026-09-14 · Current episode
Agents that win ranked games for the player who picks them, not the map pool of a pro team. S agents are strong on most maps and forgiving of a bad round; A agents need the right map or duo; B are for players who already main them. Re-read every Monday.
Pick on any map; wins rounds through utility, not only aim.
Entry with an escape; the highest ceiling for a player who hits shots.
Utility that clears corners and wins post-plants without aim duels.
Smokes from anywhere plus a flash and a teleport; works on every map.
Decisive on Bind, Icebox, Breeze and Lotus; wall control wins rounds alone.
Site lockdown and the strongest post-plant utility in the game.
Information every round; the initiator to learn first.
Reusable utility that plants and defuses; forgiving and strong.
Strong with the right map or a coordinated duo.
Self-sufficient carry; wins solo queue when ahead, gives nothing when behind.
Flashes and a safe entry ult; less impact than Jett or Raze.
Smokes after death and self-sustain; a controller for aggressive players.
Simple, strong on Ascent and Fracture, weak at retakes.
Trips and cam hold flanks; best on maps with long lurks.
Flashes and heals; strong on attack, needs comms.
Reveals and tethers; excellent on Pearl and Split.
Situational or mechanically demanding.
Highest skill floor in the roster; punishing to learn in ranked.
Wins on Fracture and Lotus with movement; weak elsewhere.
Operator anchor; strong in a stack, weak alone.
Walls that need a team to follow them.
Niche site holds; outclassed by Killjoy on most maps.
Metoda: redakcja ocenia to, co wygrywa ranked jednemu graczowi — wybaczanie błędów, bezpieczeństwo blind picku, skalowanie — i rewiduje listę co tydzień po patch notes. Pozycje to opinia, nie policzona statystyka; winrate’y nie są używane ani cytowane.