«Recover Steam account» is the most searched Steam question after the
login, and it has an official answer worth reading to the end: Steam will
return an account even if its email, password and phone have been
changed. That is good news for someone whose account was taken. And the
very same news is bad for someone who bought one.
The first is self-service, through the Help site: find the account by email
or phone, a code to the email or the app, a new password. It works as long
as at least one linked contact is yours. One subtlety from Steam's own help:
the system asks for your email, not the account's current email — if the
email on the account was changed, entering your old address still finds the
account or offers other ways to locate it.
The second is contacting Support with proof of ownership. Steam says it
plainly: you can always contact Support for account recovery, even if
someone has changed the account's email address, password and phone number.
Support verifies the account is yours and recovers it.
Steam asks for as much of this as you can provide:
| proof | what it is |
|---|
| CD keys of games on the account | retail or store keys activated on that account |
| Payment details | part of a card number, PayPal details, transaction numbers, gifts bought for the account |
| The account name (login) | unchangeable; not the profile nickname |
| Every email ever attached to the account | the very first one included |
| Creation date, country, old passwords, Steam Guard codes | everything only an owner knows |
Steam's logic is simple: a password, an email and a phone can be stolen or
changed; a purchase history and a first registration cannot. So whoever
holds the history wins.
A change of security does not pass the inventory by. Under Steam's trading
restriction rules:
- A Mobile Authenticator added — trades created within the first 7 days
get a hold of up to 15 days; if Steam Guard was not on at all before, 15
days without trading or the Community Market.
- An authenticator removed — 15 days without trading or the Market.
- A new payment method, and a new device without an authenticator —
holds of their own.
That is theft protection: if an account was taken and its security
changed, the owner has two weeks to get it back before the items leave. For
a buyer it means the same thing from the other side — below.
- The first owner can always get the account back. The keys and the
payments stay with them, and those are the proof Steam wants. Changing the
email, password and phone does not close that door: Steam's help says so
directly. An account with a long purchase history and someone else's past
is an account its first owner can, in theory, take back at any time.
- A fresh account is safer than an old one. The fewer purchases the
seller made themselves, the less proof they hold. An account created for
sale, with one game bought onto it once, is the cleanest case: you become
the one with the history.
- «Native mail» is about recovery, not about logging in. The account's
first email is one of the proofs. A listing that hands it over removes one
door of several; the keys and the payments it does not hand over.
- The inventory is locked for the first two weeks. Change the security
to your own at once — and count on trades and the Market opening in 15
days. If you are buying for the skins, that is part of the price.
Our Steam shelf is libraries and regions: why the account's country changes
the price is the subject of
the Steam account region,
and what prices an account as a whole is in
how much a Steam account is worth.
Here one idea matters: the shorter an account's history, the less proof
anyone else holds that it is theirs.
- Sign in, change the password and the email to your own, link your phone.
- Remove the seller's authenticator and add yours — and remember: trades
and the Market open in 15 days, and that is normal.
- Open the purchase history and see how much of it is someone else's: the
more there is, the more the choice of seller and their record on the
shelf matters.
- Only then confirm the order. Until you do, the money is with us and not
with the seller.
The slices carry their own live medians:
And when you are ready — sell your Steam account: escrow
holds the payment until the buyer confirms the account opens and the email,
password and security have become theirs.
The table on this page is read from our live catalogue when the page
loads, not written into the text — the shelf moves, and so do the numbers.
The recovery process, the list of proofs and the trading restriction
periods follow Steam's help pages at the time of writing.